Package net.minecraft.client.renderer

Examples of net.minecraft.client.renderer.Tessellator.addVertex()


      float f12 = color.getGreen() / 255F;
      float f13 = color.getBlue() / 255F;

      tessellator.setColorRGBA_F(f11 * f7, f12 * f7, f13 * f7, 1.0F);
      tessellator.addVertex(p_147500_2_, p_147500_4_ + f4, p_147500_6_);
      tessellator.addVertex(p_147500_2_, p_147500_4_ + f4, p_147500_6_ + 1.0D);
      tessellator.addVertex(p_147500_2_ + 1.0D, p_147500_4_ + f4, p_147500_6_ + 1.0D);
      tessellator.addVertex(p_147500_2_ + 1.0D, p_147500_4_ + f4, p_147500_6_);
      tessellator.draw();
      GL11.glPopMatrix();
      GL11.glMatrixMode(GL11.GL_MODELVIEW);
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      float f13 = color.getBlue() / 255F;

      tessellator.setColorRGBA_F(f11 * f7, f12 * f7, f13 * f7, 1.0F);
      tessellator.addVertex(p_147500_2_, p_147500_4_ + f4, p_147500_6_);
      tessellator.addVertex(p_147500_2_, p_147500_4_ + f4, p_147500_6_ + 1.0D);
      tessellator.addVertex(p_147500_2_ + 1.0D, p_147500_4_ + f4, p_147500_6_ + 1.0D);
      tessellator.addVertex(p_147500_2_ + 1.0D, p_147500_4_ + f4, p_147500_6_);
      tessellator.draw();
      GL11.glPopMatrix();
      GL11.glMatrixMode(GL11.GL_MODELVIEW);
    }
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      tessellator.setColorRGBA_F(f11 * f7, f12 * f7, f13 * f7, 1.0F);
      tessellator.addVertex(p_147500_2_, p_147500_4_ + f4, p_147500_6_);
      tessellator.addVertex(p_147500_2_, p_147500_4_ + f4, p_147500_6_ + 1.0D);
      tessellator.addVertex(p_147500_2_ + 1.0D, p_147500_4_ + f4, p_147500_6_ + 1.0D);
      tessellator.addVertex(p_147500_2_ + 1.0D, p_147500_4_ + f4, p_147500_6_);
      tessellator.draw();
      GL11.glPopMatrix();
      GL11.glMatrixMode(GL11.GL_MODELVIEW);
    }

View Full Code Here

    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glShadeModel(GL11.GL_SMOOTH);
    Tessellator var15 = Tessellator.instance;
    var15.startDrawingQuads();
    var15.setColorRGBA_F(var8, var9, var10, var7);
    var15.addVertex(par3, par2, z);
    var15.addVertex(par1, par2, z);
    var15.setColorRGBA_F(var12, var13, var14, var11);
    var15.addVertex(par1, par4, z);
    var15.addVertex(par3, par4, z);
    var15.draw();
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    GL11.glShadeModel(GL11.GL_SMOOTH);
    Tessellator var15 = Tessellator.instance;
    var15.startDrawingQuads();
    var15.setColorRGBA_F(var8, var9, var10, var7);
    var15.addVertex(par3, par2, z);
    var15.addVertex(par1, par2, z);
    var15.setColorRGBA_F(var12, var13, var14, var11);
    var15.addVertex(par1, par4, z);
    var15.addVertex(par3, par4, z);
    var15.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
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    var15.startDrawingQuads();
    var15.setColorRGBA_F(var8, var9, var10, var7);
    var15.addVertex(par3, par2, z);
    var15.addVertex(par1, par2, z);
    var15.setColorRGBA_F(var12, var13, var14, var11);
    var15.addVertex(par1, par4, z);
    var15.addVertex(par3, par4, z);
    var15.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
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    var15.setColorRGBA_F(var8, var9, var10, var7);
    var15.addVertex(par3, par2, z);
    var15.addVertex(par1, par2, z);
    var15.setColorRGBA_F(var12, var13, var14, var11);
    var15.addVertex(par1, par4, z);
    var15.addVertex(par3, par4, z);
    var15.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
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      GL11.glRotatef(random.nextFloat() * 360F + f1 * 90F, 0F, 0F, 1F);
      tessellator.startDrawing(GL11.GL_TRIANGLE_FAN);
      float f3 = random.nextFloat() * 20F + 5F + f2 * 10F;
      float f4 = random.nextFloat() * 2F + 1F + f2 * 2F;
      tessellator.setColorRGBA_I(color, (int) (255F * (1F - f2)));
      tessellator.addVertex(0, 0, 0);
      tessellator.setColorRGBA_F(0F, 0F, 0F, 0);
      tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
      tessellator.addVertex(0.866D * f4, f3, -0.5F * f4);
      tessellator.addVertex(0, f3, 1F * f4);
      tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
 
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      float f3 = random.nextFloat() * 20F + 5F + f2 * 10F;
      float f4 = random.nextFloat() * 2F + 1F + f2 * 2F;
      tessellator.setColorRGBA_I(color, (int) (255F * (1F - f2)));
      tessellator.addVertex(0, 0, 0);
      tessellator.setColorRGBA_F(0F, 0F, 0F, 0);
      tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
      tessellator.addVertex(0.866D * f4, f3, -0.5F * f4);
      tessellator.addVertex(0, f3, 1F * f4);
      tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
      tessellator.draw();
    }
 
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      float f4 = random.nextFloat() * 2F + 1F + f2 * 2F;
      tessellator.setColorRGBA_I(color, (int) (255F * (1F - f2)));
      tessellator.addVertex(0, 0, 0);
      tessellator.setColorRGBA_F(0F, 0F, 0F, 0);
      tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
      tessellator.addVertex(0.866D * f4, f3, -0.5F * f4);
      tessellator.addVertex(0, f3, 1F * f4);
      tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
      tessellator.draw();
    }

 
View Full Code Here

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