Package net.minecraft.client.renderer

Examples of net.minecraft.client.renderer.Tessellator.addVertex()


    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
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    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
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    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
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    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
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    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
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    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
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    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
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    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
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    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
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    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
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