tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);