Package net.minecraft.client.renderer

Examples of net.minecraft.client.renderer.Tessellator.addVertex()


        tessellator.startDrawingQuads();
        int stringMiddle = fontRenderer.getStringWidth(text) / 2;
        tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.5F);
        tessellator.addVertex(-stringMiddle - 1, -1 + yOffset, 0.0D);
        tessellator.addVertex(-stringMiddle - 1, 8 + yOffset, 0.0D);
        tessellator.addVertex(stringMiddle + 1, 8 + yOffset, 0.0D);
        tessellator.addVertex(stringMiddle + 1, -1 + yOffset, 0.0D);
        tessellator.draw();
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glColor4f(1f, 1f, 1f, 0.5f);
        fontRenderer.drawString(text, -fontRenderer.getStringWidth(text) / 2, yOffset, color);
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        int stringMiddle = fontRenderer.getStringWidth(text) / 2;
        tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.5F);
        tessellator.addVertex(-stringMiddle - 1, -1 + yOffset, 0.0D);
        tessellator.addVertex(-stringMiddle - 1, 8 + yOffset, 0.0D);
        tessellator.addVertex(stringMiddle + 1, 8 + yOffset, 0.0D);
        tessellator.addVertex(stringMiddle + 1, -1 + yOffset, 0.0D);
        tessellator.draw();
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glColor4f(1f, 1f, 1f, 0.5f);
        fontRenderer.drawString(text, -fontRenderer.getStringWidth(text) / 2, yOffset, color);
        GL11.glEnable(GL11.GL_DEPTH_TEST);
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    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(r, g, b, a);
    tessellator.startDrawingQuads();
    tessellator.addVertex(x1, y2, 0.0D);
    tessellator.addVertex(x2, y2, 0.0D);
    tessellator.addVertex(x2, y1, 0.0D);
    tessellator.addVertex(x1, y1, 0.0D);
    tessellator.draw();
    GL11.glEnable(GL11.GL_TEXTURE_2D);
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    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(r, g, b, a);
    tessellator.startDrawingQuads();
    tessellator.addVertex(x1, y2, 0.0D);
    tessellator.addVertex(x2, y2, 0.0D);
    tessellator.addVertex(x2, y1, 0.0D);
    tessellator.addVertex(x1, y1, 0.0D);
    tessellator.draw();
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
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    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(r, g, b, a);
    tessellator.startDrawingQuads();
    tessellator.addVertex(x1, y2, 0.0D);
    tessellator.addVertex(x2, y2, 0.0D);
    tessellator.addVertex(x2, y1, 0.0D);
    tessellator.addVertex(x1, y1, 0.0D);
    tessellator.draw();
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
  }
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    GL11.glColor4f(r, g, b, a);
    tessellator.startDrawingQuads();
    tessellator.addVertex(x1, y2, 0.0D);
    tessellator.addVertex(x2, y2, 0.0D);
    tessellator.addVertex(x2, y1, 0.0D);
    tessellator.addVertex(x1, y1, 0.0D);
    tessellator.draw();
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
  }
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    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glShadeModel(GL11.GL_SMOOTH);
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.setColorRGBA_F(r1, g1, b1, a1);
    tessellator.addVertex(x2, y1, zLevel);
    tessellator.addVertex(x1, y1, zLevel);
    tessellator.setColorRGBA_F(r2, g2, b2, a2);
    tessellator.addVertex(x1, y2, zLevel);
    tessellator.addVertex(x2, y2, zLevel);
    tessellator.draw();
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    GL11.glShadeModel(GL11.GL_SMOOTH);
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.setColorRGBA_F(r1, g1, b1, a1);
    tessellator.addVertex(x2, y1, zLevel);
    tessellator.addVertex(x1, y1, zLevel);
    tessellator.setColorRGBA_F(r2, g2, b2, a2);
    tessellator.addVertex(x1, y2, zLevel);
    tessellator.addVertex(x2, y2, zLevel);
    tessellator.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
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    tessellator.startDrawingQuads();
    tessellator.setColorRGBA_F(r1, g1, b1, a1);
    tessellator.addVertex(x2, y1, zLevel);
    tessellator.addVertex(x1, y1, zLevel);
    tessellator.setColorRGBA_F(r2, g2, b2, a2);
    tessellator.addVertex(x1, y2, zLevel);
    tessellator.addVertex(x2, y2, zLevel);
    tessellator.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
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    tessellator.setColorRGBA_F(r1, g1, b1, a1);
    tessellator.addVertex(x2, y1, zLevel);
    tessellator.addVertex(x1, y1, zLevel);
    tessellator.setColorRGBA_F(r2, g2, b2, a2);
    tessellator.addVertex(x1, y2, zLevel);
    tessellator.addVertex(x2, y2, zLevel);
    tessellator.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
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