/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [Jan 19, 2014, 5:40:38 PM (GMT)]
*/
package vazkii.botania.client.core.helper;
import java.util.List;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.settings.KeyBinding;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import vazkii.botania.client.core.handler.ClientTickHandler;
public final class RenderHelper {
public static void renderTooltip(int x, int y, List<String> tooltipData) {
int color = 0x505000ff;
int color2 = 0xf0100010;
renderTooltip(x, y, tooltipData, color, color2);
}
public static void renderTooltipOrange(int x, int y, List<String> tooltipData) {
int color = 0x50a06600;
int color2 = 0xf01e1200;
renderTooltip(x, y, tooltipData, color, color2);
}
public static void renderTooltipGreen(int x, int y, List<String> tooltipData) {
int color = 0x5000a000;
int color2 = 0xf0001e00;
renderTooltip(x, y, tooltipData, color, color2);
}
public static void renderTooltip(int x, int y, List<String> tooltipData, int color, int color2) {
boolean lighting = GL11.glGetBoolean(GL11.GL_LIGHTING);
if(lighting)
net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();
if (!tooltipData.isEmpty()) {
int var5 = 0;
int var6;
int var7;
FontRenderer fontRenderer = Minecraft.getMinecraft().fontRenderer;
for (var6 = 0; var6 < tooltipData.size(); ++var6) {
var7 = fontRenderer.getStringWidth(tooltipData.get(var6));
if (var7 > var5)
var5 = var7;
}
var6 = x + 12;
var7 = y - 12;
int var9 = 8;
if (tooltipData.size() > 1)
var9 += 2 + (tooltipData.size() - 1) * 10;
float z = 300F;
drawGradientRect(var6 - 3, var7 - 4, z, var6 + var5 + 3, var7 - 3, color2, color2);
drawGradientRect(var6 - 3, var7 + var9 + 3, z, var6 + var5 + 3, var7 + var9 + 4, color2, color2);
drawGradientRect(var6 - 3, var7 - 3, z, var6 + var5 + 3, var7 + var9 + 3, color2, color2);
drawGradientRect(var6 - 4, var7 - 3, z, var6 - 3, var7 + var9 + 3, color2, color2);
drawGradientRect(var6 + var5 + 3, var7 - 3, z, var6 + var5 + 4, var7 + var9 + 3, color2, color2);
int var12 = (color & 0xFFFFFF) >> 1 | color & -16777216;
drawGradientRect(var6 - 3, var7 - 3 + 1, z, var6 - 3 + 1, var7 + var9 + 3 - 1, color, var12);
drawGradientRect(var6 + var5 + 2, var7 - 3 + 1, z, var6 + var5 + 3, var7 + var9 + 3 - 1, color, var12);
drawGradientRect(var6 - 3, var7 - 3, z, var6 + var5 + 3, var7 - 3 + 1, color, color);
drawGradientRect(var6 - 3, var7 + var9 + 2, z, var6 + var5 + 3, var7 + var9 + 3, var12, var12);
GL11.glDisable(GL11.GL_DEPTH_TEST);
for (int var13 = 0; var13 < tooltipData.size(); ++var13) {
String var14 = tooltipData.get(var13);
fontRenderer.drawStringWithShadow(var14, var6, var7, -1);
if (var13 == 0)
var7 += 2;
var7 += 10;
}
GL11.glEnable(GL11.GL_DEPTH_TEST);
}
if(!lighting)
net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();
GL11.glColor4f(1F, 1F, 1F, 1F);
}
public static void drawGradientRect(int par1, int par2, float z, int par3, int par4, int par5, int par6) {
float var7 = (par5 >> 24 & 255) / 255F;
float var8 = (par5 >> 16 & 255) / 255F;
float var9 = (par5 >> 8 & 255) / 255F;
float var10 = (par5 & 255) / 255F;
float var11 = (par6 >> 24 & 255) / 255F;
float var12 = (par6 >> 16 & 255) / 255F;
float var13 = (par6 >> 8 & 255) / 255F;
float var14 = (par6 & 255) / 255F;
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glShadeModel(GL11.GL_SMOOTH);
Tessellator var15 = Tessellator.instance;
var15.startDrawingQuads();
var15.setColorRGBA_F(var8, var9, var10, var7);
var15.addVertex(par3, par2, z);
var15.addVertex(par1, par2, z);
var15.setColorRGBA_F(var12, var13, var14, var11);
var15.addVertex(par1, par4, z);
var15.addVertex(par3, par4, z);
var15.draw();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
public static void drawTexturedModalRect(int par1, int par2, float z, int par3, int par4, int par5, int par6) {
drawTexturedModalRect(par1, par2, z, par3, par4, par5, par6, 0.00390625F, 0.00390625F);
}
public static void drawTexturedModalRect(int par1, int par2, float z, int par3, int par4, int par5, int par6, float f, float f1) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(par1 + 0, par2 + par6, z, (par3 + 0) * f, (par4 + par6) * f1);
tessellator.addVertexWithUV(par1 + par5, par2 + par6, z, (par3 + par5) * f, (par4 + par6) * f1);
tessellator.addVertexWithUV(par1 + par5, par2 + 0, z, (par3 + par5) * f, (par4 + 0) * f1);
tessellator.addVertexWithUV(par1 + 0, par2 + 0, z, (par3 + 0) * f, (par4 + 0) * f1);
tessellator.draw();
}
public static void renderStar(int color, float xScale, float yScale, float zScale, long seed) {
Tessellator tessellator = Tessellator.instance;
int ticks = ClientTickHandler.ticksInGame % 200;
if (ticks >= 100)
ticks = 200 - ticks - 1;
float f1 = ticks / 200F;
float f2 = 0F;
if (f1 > 0.7F)
f2 = (f1 - 0.7F) / 0.2F;
Random random = new Random(seed);
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(770, 1);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDepthMask(false);
GL11.glTranslatef(0F, -1F, -2F);
GL11.glScalef(xScale, yScale, zScale);
for (int i = 0; i < (f1 + f1 * f1) / 2F * 90F + 30F; i++) {
GL11.glRotatef(random.nextFloat() * 360F, 1F, 0F, 0F);
GL11.glRotatef(random.nextFloat() * 360F, 0F, 1F, 0F);
GL11.glRotatef(random.nextFloat() * 360F, 0F, 0F, 1F);
GL11.glRotatef(random.nextFloat() * 360F, 1F, 0F, 0F);
GL11.glRotatef(random.nextFloat() * 360F, 0F, 1F, 0F);
GL11.glRotatef(random.nextFloat() * 360F + f1 * 90F, 0F, 0F, 1F);
tessellator.startDrawing(GL11.GL_TRIANGLE_FAN);
float f3 = random.nextFloat() * 20F + 5F + f2 * 10F;
float f4 = random.nextFloat() * 2F + 1F + f2 * 2F;
tessellator.setColorRGBA_I(color, (int) (255F * (1F - f2)));
tessellator.addVertex(0, 0, 0);
tessellator.setColorRGBA_F(0F, 0F, 0F, 0);
tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
tessellator.addVertex(0.866D * f4, f3, -0.5F * f4);
tessellator.addVertex(0, f3, 1F * f4);
tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
tessellator.draw();
}
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glPopMatrix();
}
public static String getKeyDisplayString(String keyName) {
String key = null;
KeyBinding[] keys = Minecraft.getMinecraft().gameSettings.keyBindings;
for(KeyBinding otherKey : keys)
if(otherKey.getKeyDescription().equals(keyName)) {
key = Keyboard.getKeyName(otherKey.getKeyCode());
break;
}
return key;
}
}