Package net.minecraft.client.renderer

Examples of net.minecraft.client.renderer.Tessellator.addVertex()


    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.draw();
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    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.draw();
  }
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    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.draw();
  }
}
View Full Code Here

    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.draw();
  }
}
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    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.draw();
  }
}
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    tessellator.addVertex(ix, iy, az);

    tessellator.addVertex(ix, ay, iz);
    tessellator.addVertex(ix, ay, az);

    tessellator.addVertex(ax, iy, iz);
    tessellator.addVertex(ax, iy, az);

    tessellator.addVertex(ax, ay, iz);
    tessellator.addVertex(ax, ay, az);
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    tessellator.addVertex(ix, ay, iz);
    tessellator.addVertex(ix, ay, az);

    tessellator.addVertex(ax, iy, iz);
    tessellator.addVertex(ax, iy, az);

    tessellator.addVertex(ax, ay, iz);
    tessellator.addVertex(ax, ay, az);

    tessellator.draw();
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    tessellator.addVertex(ix, ay, az);

    tessellator.addVertex(ax, iy, iz);
    tessellator.addVertex(ax, iy, az);

    tessellator.addVertex(ax, ay, iz);
    tessellator.addVertex(ax, ay, az);

    tessellator.draw();
  }
}
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    tessellator.addVertex(ax, iy, iz);
    tessellator.addVertex(ax, iy, az);

    tessellator.addVertex(ax, ay, iz);
    tessellator.addVertex(ax, ay, az);

    tessellator.draw();
  }
}
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      f11 = color.getRed() / 255F;
      float f12 = color.getGreen() / 255F;
      float f13 = color.getBlue() / 255F;

      tessellator.setColorRGBA_F(f11 * f7, f12 * f7, f13 * f7, 1.0F);
      tessellator.addVertex(p_147500_2_, p_147500_4_ + f4, p_147500_6_);
      tessellator.addVertex(p_147500_2_, p_147500_4_ + f4, p_147500_6_ + 1.0D);
      tessellator.addVertex(p_147500_2_ + 1.0D, p_147500_4_ + f4, p_147500_6_ + 1.0D);
      tessellator.addVertex(p_147500_2_ + 1.0D, p_147500_4_ + f4, p_147500_6_);
      tessellator.draw();
      GL11.glPopMatrix();
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