Package net.minecraft.client.renderer

Examples of net.minecraft.client.renderer.Tessellator.addVertex()


        double x2 = (14.0/16.0)/values.length * (i) + (1.0/16.0);
        double y1 = (values[i - 1] - yMin) * (_renderMax - _renderMin) / (yMax - yMin) + _renderMin;
        double y2 = (values[i] - yMin) * (_renderMax - _renderMin) / (yMax - yMin) + _renderMin;
       
        t.addVertex(x1, y1, 0.253);
        t.addVertex(x2, y2, 0.253);
       
        lastValue = values[i];
        lastX = i;
      }
    }
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  {
    double eps = 0.01;
   
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
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    double eps = 0.01;
   
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
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    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
View Full Code Here

    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
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    tessellator.startDrawingQuads();
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
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    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
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    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
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    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
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    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.minZ + eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.minY + eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.minX + eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
    tessellator.addVertex(par0AxisAlignedBB.maxX - eps, par0AxisAlignedBB.maxY - eps, par0AxisAlignedBB.maxZ - eps);
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