Examples of addSkillName()


Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

      L2PcInstance player = (L2PcInstance)activeChar;
      EffectCharge e = (EffectCharge)player.getFirstEffect(chargeSkillId);
      if(e == null || e.numCharges < getNumCharges())
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
        sm.addSkillName(getId());
        activeChar.sendPacket(sm);
        return false;
      }
    }
    return super.checkCondition(activeChar, target, itemOrWeapon);
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

    // get the effect
    EffectCharge effect = (EffectCharge) caster.getFirstEffect(chargeSkillId);
    if (effect == null || effect.numCharges < getNumCharges())
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
      sm.addSkillName(getId());
      caster.sendPacket(sm);
      return;
    }
        double modifier = 0;
        modifier = (effect.numCharges-getNumCharges())*0.33;
 
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

            if (player.getFirstEffect(skill) == null)
            {
                skill.getEffects(_caster, player);
                broadcastPacket(new MagicSkillUser(_caster, player, skill.getId(), skillLevel, skill.getHitTime(), 0));
                SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                sm.addSkillName(skillId);
                player.sendPacket(sm);
                return true;
            }

            return false;
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