Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()


                      {
                            if (activeChar instanceof L2PcInstance)
                            {
                                SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
                                sm.addString(target.getName());
                                sm.addSkillName(skill.getDisplayId());
                                activeChar.sendPacket(sm);
                            }
                      }
                        break;
                    }
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                  if (target.reflectSkill(skill))
          {
            activeChar.stopSkillEffects(skill.getId());
            skill.getEffects(null, activeChar);
            SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
            sm.addSkillName(skill.getId());
            activeChar.sendPacket(sm);
          }
                  else
                  {
                    // activate attacked effects, if any
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                        if (f.calcSkillSuccess(activeChar, target, skill, false, false, false))
                        {
                            skill.getEffects(activeChar, target);

                            SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                            sm.addSkillName(skill.getId());
                            target.sendPacket(sm);
                        }
                        else
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
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                        }
                        else
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
                            sm.addString(target.getName());
                            sm.addSkillName(skill.getDisplayId());
                            activeChar.sendPacket(sm);
                        }
                  }
                }
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          if (target.reflectSkill(skill))
          {
            activeChar.stopSkillEffects(skill.getId());
            skill.getEffects(null, activeChar);
            SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
            sm.addSkillName(skill.getId());
            activeChar.sendPacket(sm);
          }
        }
              L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
              boolean soul = (weapon != null && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT && weapon.getItemType() == L2WeaponType.DAGGER);
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                 skill.getEffects(activeChar, target);
               else
               {
                 SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
                 sm.addString(target.getName());
                 sm.addSkillName(skill.getId());
                 activeChar.sendPacket(sm);
               }
               break;
             }
                case FAKE_DEATH:
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                    {
                        if (activeChar instanceof L2PcInstance)
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
                            sm.addString(target.getName());
                            sm.addSkillName(skill.getDisplayId());
                            activeChar.sendPacket(sm);
                        }
                    }
                    break;
                }
View Full Code Here

                    {
                        if (activeChar instanceof L2PcInstance)
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
                            sm.addString(target.getName());
                            sm.addSkillName(skill.getDisplayId());
                            activeChar.sendPacket(sm);
                        }
                    }
                    break;
                }
View Full Code Here

                        {
                            if (activeChar instanceof L2PcInstance)
                            {
                                SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
                                sm.addString(target.getName());
                                sm.addSkillName(skill.getDisplayId());
                                activeChar.sendPacket(sm);
                            }
                        }
                    }
                    else
View Full Code Here

                    {
                        if (activeChar instanceof L2PcInstance)
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
                            sm.addString(target.getName());
                            sm.addSkillName(skill.getDisplayId());
                            activeChar.sendPacket(sm);
                        }
                    }
                    break;
                }
View Full Code Here

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