Examples of addSkillName()


Examples of com.l2jfrozen.gameserver.network.serverpackets.SystemMessage.addSkillName()

        _skillLvl = _baseLvl;
        player.addSkill(SkillTable.getInstance().getInfo(_skillId, _skillLvl), true);
        player.sendSkillList();
      }
      SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1);
      sm.addSkillName(_skillId);
      player.sendPacket(sm);
    }
    trainer.showEnchantSkillList(player, player.getClassId());

    player.sendPacket(new UserInfo(player));
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Examples of com.l2jfrozen.gameserver.network.serverpackets.SystemMessage.addSkillName()

        {
          if(player!=null)
          {
            SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
            sm.addString(target.getName());
            sm.addSkillName(skill.getDisplayId());
            activeChar.sendPacket(sm);
          }
          continue;
        }
      }
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Examples of com.l2jfrozen.gameserver.network.serverpackets.SystemMessage.addSkillName()

        SystemMessage sm;
        skill = SkillTable.getInstance().getInfo(1204, 2);
        skill.getEffects(player, player);
        player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 2, skill.getHitTime(), 0));
        sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
        sm.addSkillName(1204);
        player.sendPacket(sm);
        if (!player.isMageClass())
        {
          //Haste Buff to Fighters
          skill = SkillTable.getInstance().getInfo(1086, 1);
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Examples of com.l2jfrozen.gameserver.network.serverpackets.SystemMessage.addSkillName()

          //Haste Buff to Fighters
          skill = SkillTable.getInstance().getInfo(1086, 1);
          skill.getEffects(player, player);
          player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 1, skill.getHitTime(), 0));
          sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
          sm.addSkillName(1086);
          player.sendPacket(sm);
        }
        else
        {
          //Acumen Buff to Mages
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Examples of com.l2jfrozen.gameserver.network.serverpackets.SystemMessage.addSkillName()

          //Acumen Buff to Mages
          skill = SkillTable.getInstance().getInfo(1085, 1);
          skill.getEffects(player, player);
          player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 1, skill.getHitTime(), 0));
          sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
          sm.addSkillName(1085);
          player.sendPacket(sm);
        }
      }
      catch (Exception e)
      {
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Examples of l2p.gameserver.serverpackets.SystemMessage.addSkillName()

    activeChar.addExpAndSp(0, sl.getCost()[1] * sl.getCostMult(), false, false);
    activeChar.addSkill(newSkill, true);
    if(_skillLvl > 100)
    {
      SystemMessage sm = new SystemMessage(SystemMessage.Untrain_of_enchant_skill_was_successful_Current_level_of_enchant_skill_S1_has_been_decreased_by_1);
      sm.addSkillName(_skillId, _skillLvl);
      activeChar.sendPacket(sm);
    }
    else
    {
      SystemMessage sm = new SystemMessage(SystemMessage.Untrain_of_enchant_skill_was_successful_Current_level_of_enchant_skill_S1_became_0_and_enchant_skill_will_be_initialized);
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Examples of lineage2.gameserver.network.serverpackets.SystemMessage.addSkillName()

      activeChar.addSkill(skill, true);
    }
    if (levelPenalty == 0)
    {
      SystemMessage sm = new SystemMessage(SystemMessage.Enchant_skill_route_change_was_successful_Lv_of_enchant_skill_S1_will_remain);
      sm.addSkillName(_skillId, _skillLvl);
      activeChar.sendPacket(sm);
    }
    else
    {
      SystemMessage sm = new SystemMessage(SystemMessage.Enchant_skill_route_change_was_successful_Lv_of_enchant_skill_S1_has_been_decreased_by_S2);
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

                      {
                            if (activeChar instanceof L2PcInstance)
                            {
                                SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
                                sm.addString(target.getName());
                                sm.addSkillName(skill.getDisplayId());
                                activeChar.sendPacket(sm);
                            }
                      }
                        break;
                    }
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

                  if (target.reflectSkill(skill))
          {
            activeChar.stopSkillEffects(skill.getId());
            skill.getEffects(null, activeChar);
            SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
            sm.addSkillName(skill.getId());
            activeChar.sendPacket(sm);
          }
                  else
                  {
                    // activate attacked effects, if any
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

                        if (f.calcSkillSuccess(activeChar, target, skill, false, false, false))
                        {
                            skill.getEffects(activeChar, target);

                            SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                            sm.addSkillName(skill.getId());
                            target.sendPacket(sm);
                        }
                        else
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
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