Examples of addSkillName()


Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

            SystemMessage sp = new SystemMessage(SystemMessageId.SP_DECREASED_S1);
            sp.addNumber(_requiredSp);
            sendPacket(sp);

          SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1);
          sm.addSkillName(_skillId);
          player.sendPacket(sm);
        }
        else
        {
          if (skill.getLevel() > 100)
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

            _skillLvl = _baseLvl;
            player.addSkill(SkillTable.getInstance().getInfo(_skillId, _skillLvl), true);
            player.sendSkillList();
          }
          SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1);
          sm.addSkillName(_skillId);
          player.sendPacket(sm);
        }
        trainer.showEnchantSkillList(player, player.getClassId());

        // update all the shortcuts to this skill
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

    activeChar.startAbnormalEffect(BIGHEAD_EFFECT);
    activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);

    SystemMessage sm = new SystemMessage(SystemMessageId.USE_S1);
    sm.addSkillName(MYSTERY_POTION_SKILL);
    activeChar.sendPacket(sm);

    MysteryPotionStop mp = new MysteryPotionStop(playable);
    ThreadPoolManager.getInstance().scheduleEffect(mp, EFFECT_DURATION);
    }
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

                if (activeChar.getFirstEffect(skill) == null)
                {
                    skill.getEffects(activeChar, activeChar);
                    SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                    sm.addSkillName(skillId);
                    activeChar.sendPacket(sm);
                }
            }
            return false;
        }
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

          skill = SkillTable.getInstance().getInfo(1204, 2);
          skill.getEffects(player, player);
          player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 2, skill.getHitTime(), 0));
          sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
          sm.addSkillName(1204);
          player.sendPacket(sm);
               
                if (!player.isMageClass())
                {
                  //Haste Buff to Fighters
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

                  //Haste Buff to Fighters
                  skill = SkillTable.getInstance().getInfo(1086, 1);
                    skill.getEffects(player, player);
                    player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 1, skill.getHitTime(), 0));
                    sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                    sm.addSkillName(1086);
                    player.sendPacket(sm);
               
                }else{
                  //Acumen Buff to Mages
                  skill = SkillTable.getInstance().getInfo(1085, 1);
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

                  //Acumen Buff to Mages
                  skill = SkillTable.getInstance().getInfo(1085, 1);
                    skill.getEffects(player, player);
                    player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 1, skill.getHitTime(), 0));
                    sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                    sm.addSkillName(1085);
                    player.sendPacket(sm);
                }
          } catch (Exception e) { }
         }
       }
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

    if (isSkillDisabled(skill.getId()))
    {
      if (this instanceof L2PcInstance)
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
        sm.addSkillName(skill.getId(), skill.getLevel());
        sendPacket(sm);
      }
     
      return;
    }
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

   
    // Send a system message USE_S1 to the L2Character
    if ((this instanceof L2PcInstance) && (magicId != 1312))
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.USE_S1);
      sm.addSkillName(magicId, skill.getLevel());
      sendPacket(sm);
    }
   
    // Skill reuse check
    if (reuseDelay > 30000)
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()

                  if (target.reflectSkill(skill))
                  {
                    activeChar.stopSkillEffects(skill.getId());
              skill.getEffects(null, activeChar);
              SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
            sm.addSkillName(skill.getId());
            activeChar.sendPacket(sm);
                  }
                  else
                  {
                    // activate attacked effects, if any
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