Examples of addSkill()

  • net.sf.l2j.gameserver.serverpackets.AquireSkillList.addSkill()
  • net.sf.l2j.gameserver.serverpackets.ExEnchantSkillList.addSkill()
  • net.sf.l2j.gameserver.serverpackets.SkillList.addSkill()
  • net.sf.l2j.gameserver.templates.L2NpcTemplate.addSkill()

  • Examples of jsprit.core.problem.vehicle.VehicleImpl.Builder.addSkill()

        VehicleImpl vehicle = vehicleBuilder.build();

            Builder vehicle2Builder = Builder.newInstance("vehicle2");
            vehicle2Builder.setStartLocationCoordinate(Coordinate.newInstance(1, 1));
            vehicle2Builder.setType(vehicleType);
            vehicle2Builder.addSkill("drill");
            VehicleImpl vehicle2 = vehicle2Builder.build();
       
        /*
         * build services at the required locations, each with a capacity-demand of 1.
         */
     
    View Full Code Here

    Examples of jsprit.core.problem.vehicle.VehicleImpl.Builder.addSkill()

                //read skills
                String skillString = vehicleConfig.getString("skills");
                if(skillString != null){
                    String cleaned = skillString.replaceAll("\\s", "");
                    String[] skillTokens = cleaned.split("[,;]");
                    for(String skill : skillTokens) builder.addSkill(skill.toLowerCase());
                }

                //build vehicle
          VehicleImpl vehicle = builder.build();
          vrpBuilder.addVehicle(vehicle);
    View Full Code Here

    Examples of l2p.gameserver.model.L2Player.addSkill()

            }
            if(player.getSkillLevel(sk.getId()) == -1)
            {
              skillCounter++;
            }
            player.addSkill(sk, true);
          }
          skills = SkillTreeTable.getInstance().getAvailableSkills(player, player.getClassId());
        }
        player.sendMessage("Admin gave you " + skillCounter + " skills.");
        player.sendPacket(new SkillList(player));
    View Full Code Here

    Examples of l2p.gameserver.model.instances.L2NpcInstance.addSkill()

                case 3:
                  actor.addStatFunc(new FuncMul(Stats.MAGIC_ATTACK_SPEED, 0x40, this, 5));
                  actor.addStatFunc(new FuncMul(Stats.MAGIC_DAMAGE, 0x40, this, 10));
                  actor.addStatFunc(new FuncMul(Stats.PHYSICAL_DAMAGE, 0x40, this, 10));
                  actor.addStatFunc(new FuncMul(Stats.RUN_SPEED, 0x40, this, 3));
                  actor.addSkill(SkillTable.getInstance().getInfo(1467, 1));
                  actor.broadcastUserInfo(true);
                  step_stage2 = 4;
                  return true;
                case 4:
                  setIntention(CtrlIntention.AI_INTENTION_ATTACK, null);
    View Full Code Here

    Examples of l2p.gameserver.serverpackets.AcquireSkillList.addSkill()

          show("You've learned all skills available for your Subclass.", player, npc);
          return;
        }
        for(L2Skill skill : skills)
        {
          asl.addSkill(skill.getId(), skill.getLevel(), skill.getLevel(), 0, 1);
        }
        player.sendPacket(asl);
      }

      public GArray<L2Skill> getAvailableSkills(L2Player player)
    View Full Code Here

    Examples of l2p.gameserver.serverpackets.ExEnchantSkillList.addSkill()

            GArray<L2Skill> skills = SkillTreeTable.getInstance().getSkillsToEnchant(player);
            ExEnchantSkillList esl = new ExEnchantSkillList(isSafeEnchant ? EnchantSkillType.SAFE : EnchantSkillType.NORMAL);
            int counts = 0;
            for (L2Skill s : skills) {
                counts++;
                esl.addSkill(s.getId(), s.getDisplayLevel());
            }
            if (counts == 0) {
                player.sendPacket(Msg.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT);
            } else {
                player.sendPacket(esl);
    View Full Code Here

    Examples of l2p.gameserver.templates.L2NpcTemplate.addSkill()

                {
                  level = (short) (Config.ALT_CATACOMB_MODIFIER_HP + 8);
                  npcDat.setRateHp(hprateskill[level]);
                  if(Config.ALT_CATACOMB_MODIFIER_HP != 4)
                  {
                    npcDat.addSkill(SkillTable.getInstance().getInfo(4417, Config.ALT_CATACOMB_MODIFIER_HP));
                  }
                }
                else
                {
                  npcDat.setRateHp(hprateskill[level]);
    View Full Code Here

    Examples of lineage2.gameserver.model.Player.addSkill()

          }
          Functions.removeItem(activeChar, SkillTreeTable.NEW_SAFE_ENCHANT_BOOK, 1);
        }
        if (Rnd.chance(rate))
        {
          activeChar.addSkill(skill, true);
          activeChar.addExpAndSp(0, -1 * requiredSp);
          Functions.removeItem(activeChar, 57, requiredAdena);
          activeChar.sendPacket(new SystemMessage(SystemMessage.SP_HAS_DECREASED_BY_S1).addNumber(requiredSp), new SystemMessage(SystemMessage.SUCCEEDED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(1));
          activeChar.sendSkillList();
          RequestExEnchantSkill.updateSkillShortcuts(activeChar, _skillId, _skillLvl);
    View Full Code Here

    Examples of lineage2.gameserver.model.entity.residence.Residence.addSkill()

              int id2 = Integer.parseInt(nextElement.attributeValue("id"));
              int level2 = Integer.parseInt(nextElement.attributeValue("level"));
              Skill skill = SkillTable.getInstance().getInfo(id2, level2);
              if (skill != null)
              {
                residence.addSkill(skill);
              }
            }
          }
          else if (nodeName.equalsIgnoreCase("banish_points"))
          {
    View Full Code Here

    Examples of lineage2.gameserver.model.instances.NpcInstance.addSkill()

                case 3:
                  actor.addStatFunc(new FuncMul(Stats.MAGIC_ATTACK_SPEED, 0x40, actor, 5));
                  actor.addStatFunc(new FuncMul(Stats.MAGIC_DAMAGE, 0x40, actor, 10));
                  actor.addStatFunc(new FuncMul(Stats.PHYSICAL_DAMAGE, 0x40, actor, 10));
                  actor.addStatFunc(new FuncMul(Stats.RUN_SPEED, 0x40, actor, 3));
                  actor.addSkill(SkillTable.getInstance().getInfo(1467, 1));
                  actor.sendChanges();
                  step_stage2 = 4;
                  return true;
                case 4:
                  setIntention(CtrlIntention.AI_INTENTION_ATTACK, null);
    View Full Code Here
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