Examples of addSkill()

  • net.sf.l2j.gameserver.serverpackets.AquireSkillList.addSkill()
  • net.sf.l2j.gameserver.serverpackets.ExEnchantSkillList.addSkill()
  • net.sf.l2j.gameserver.serverpackets.SkillList.addSkill()
  • net.sf.l2j.gameserver.templates.L2NpcTemplate.addSkill()

  • Examples of lineage2.gameserver.model.pledge.Clan.addSkill()

        Clan owner = getOwner();
        if (owner != null)
        {
          for (Skill skill : _skills)
          {
            owner.addSkill(skill, false);
            owner.broadcastToOnlineMembers(new SystemMessage2(SystemMsg.THE_CLAN_SKILL_S1_HAS_BEEN_ADDED).addSkillName(skill));
          }
        }
      }
     
    View Full Code Here

    Examples of lineage2.gameserver.model.pledge.SubUnit.addSkill()

          {
            return;
          }
        }
        clan.incReputation(-skillLearn.getCost(), false, "AquireSkill2: " + skillLearn.getId() + ", lvl " + skillLearn.getLevel());
        sub.addSkill(skill, true);
        player.sendPacket(new SystemMessage2(SystemMsg.THE_CLAN_SKILL_S1_HAS_BEEN_ADDED).addSkillName(skill));
        if (trainer != null)
        {
          NpcInstance.showSubUnitSkillList(player);
        }
    View Full Code Here

    Examples of lineage2.gameserver.network.serverpackets.AcquireSkillList.addSkill()

          if ((sk == null) || !sk.getCanLearn(player.getClassId()) || !sk.canTeachBy(npcId))
          {
            continue;
          }
          counts++;
          asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), s.getCost(), 0);
        }
        if (counts == 0)
        {
          int minlevel = SkillAcquireHolder.getInstance().getMinLevelForNewSkill(player, AcquireType.NORMAL);
          if (minlevel > 0)
    View Full Code Here

    Examples of lineage2.gameserver.templates.OptionDataTemplate.addSkill()

                int id = Integer.parseInt(nextElement.attributeValue("id"));
                int level = Integer.parseInt(nextElement.attributeValue("level"));
                Skill skill = SkillTable.getInstance().getInfo(id, level);
                if (skill != null)
                {
                  template.addSkill(skill);
                }
                else
                {
                  info("Skill not found(" + id + "," + level + ") for option data:" + template.getId() + "; file:" + getCurrentFileName());
                }
    View Full Code Here

    Examples of lineage2.gameserver.templates.npc.NpcTemplate.addSkill()

                Skill skill = SkillTable.getInstance().getInfo(id, level);
                if (skill == null)
                {
                  continue;
                }
                template.addSkill(skill);
              }
            }
            else if (nodeName.equalsIgnoreCase("minions"))
            {
              for (Iterator<org.dom4j.Element> nextIterator = secondElement.elementIterator(); nextIterator.hasNext();)
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.addSkill()

              player.sendPacket(sm);
              return;
            }
            if (Rnd.get(100) <= _rate)
            {
              player.addSkill(skill, true);

              if (Config.DEBUG)
                _log.fine("Learned skill " + _skillId + " for " + _requiredSp + " SP.");

              player.getStat().removeExpAndSp(_requiredExp, _requiredSp);
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.addSkill()

            else
            {
              if (skill.getLevel() > 100)
              {
                _skillLvl = _baseLvl;
                player.addSkill(SkillTable.getInstance().getInfo(_skillId, _skillLvl), true);
                player.sendSkillList();
              }
              SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1);
              sm.addSkillName(_skillId);
              player.sendPacket(sm);
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.addSkill()

          else if(it instanceof L2Armor)
            passiveSkill = ((L2Armor)it).getSkill();

          if(passiveSkill != null)
          {
              player.addSkill(passiveSkill, false);
              player.sendSkillList();
          }
          if(enchant4Skill != null)
          {
            player.addSkill(enchant4Skill, false);
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.addSkill()

              player.addSkill(passiveSkill, false);
              player.sendSkillList();
          }
          if(enchant4Skill != null)
          {
            player.addSkill(enchant4Skill, false);
            player.sendSkillList();
          }

          }
        }
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.addSkill()

              if(armorSet.containAll(player))
              {
                  L2Skill skill = SkillTable.getInstance().getInfo(armorSet.getSkillId(),1);
                  if(skill != null)
                  {
                    player.addSkill(skill, false);
                    player.sendSkillList();
                  }
                  else
                    _log.warning("Inventory.ArmorSetListener: Incorrect skill: "+armorSet.getSkillId()+".");
                 
    View Full Code Here
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