Package l2p.gameserver.model

Examples of l2p.gameserver.model.L2Player.addSkill()


        }
        if(player.getSkillLevel(sk.getId()) == -1)
        {
          skillCounter++;
        }
        player.addSkill(sk, true);
      }
      skills = SkillTreeTable.getInstance().getAvailableSkills(player, player.getClassId());
    }
    player.sendMessage("Admin gave you " + skillCounter + " skills.");
    player.sendPacket(new SkillList(player));
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      int level = Integer.parseInt(wordList[2]);
      L2Skill skill = SkillTable.getInstance().getInfo(id, level);
      if(skill != null)
      {
        player.sendMessage("Admin gave you the skill " + skill.getName() + ".");
        player.addSkill(skill, true);
        player.sendPacket(new SkillList(player));
        activeChar.sendMessage("You gave the skill " + skill.getName() + " to " + player.getName() + ".");
      }
      else
      {
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        }
        if(player.getSkillLevel(sk.getId()) == -1)
        {
          skillCounter++;
        }
        player.addSkill(sk, true);
      }
      skills = SkillTreeTable.getInstance().getAvailableSkills(player, player.getClassId());
    }
    player.sendPacket(new SkillList(player));
    player.broadcastUserInfo(true);
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      if(armorSet.containAll(player))
      {
        L2Skill skill = armorSet.getSkill();
        if(skill != null)
        {
          player.addSkill(skill, false);
          player.addSkill(COMMON_SET_SKILL, false);
          update = true;
        }
        if(armorSet.containShield(player)) // has shield from set
        {
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      {
        L2Skill skill = armorSet.getSkill();
        if(skill != null)
        {
          player.addSkill(skill, false);
          player.addSkill(COMMON_SET_SKILL, false);
          update = true;
        }
        if(armorSet.containShield(player)) // has shield from set
        {
          L2Skill skills = armorSet.getShieldSkill();
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        if(armorSet.containShield(player)) // has shield from set
        {
          L2Skill skills = armorSet.getShieldSkill();
          if(skills != null)
          {
            player.addSkill(skills, false);
            update = true;
          }
        }
        if(armorSet.isEnchanted6(player)) // has all parts of set enchanted to 6 or more
        {
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        if(armorSet.isEnchanted6(player)) // has all parts of set enchanted to 6 or more
        {
          L2Skill skille = armorSet.getEnchant6skill();
          if(skille != null)
          {
            player.addSkill(skille, false);
            update = true;
          }
        }
      }
    }
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      if(armorSet.containAll(player))
      {
        L2Skill skills = armorSet.getShieldSkill();
        if(skills != null)
        {
          player.addSkill(skills, false);
          update = true;
        }
      }
    }
    if(update)
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        {
          int level = player.getSkillLevel(itemSkill.getId());
          int newlevel = level - 1;
          if(newlevel > 0)
          {
            player.addSkill(SkillTable.getInstance().getInfo(itemSkill.getId(), newlevel), false);
          }
          else
          {
            player.removeSkillById(itemSkill.getId());
          }
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          {
            newlevel = 1;
          }
          if(newlevel != level)
          {
            player.addSkill(SkillTable.getInstance().getInfo(itemSkill.getId(), newlevel), false);
          }
        }
        else if(player.getSkillLevel(itemSkill.getId()) < itemSkill.getLevel())
        {
          player.addSkill(itemSkill, false);
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