Examples of addSkill()

  • net.sf.l2j.gameserver.serverpackets.AquireSkillList.addSkill()
  • net.sf.l2j.gameserver.serverpackets.ExEnchantSkillList.addSkill()
  • net.sf.l2j.gameserver.serverpackets.SkillList.addSkill()
  • net.sf.l2j.gameserver.templates.L2NpcTemplate.addSkill()

  • Examples of com.l2jfrozen.gameserver.network.serverpackets.ExEnchantSkillList.addSkill()

          if (sk == null)
          {
            continue;
          }
          counts++;
          esl.addSkill(s.getId(), s.getLevel(), s.getSpCost(), s.getExp());
        }
        if (counts == 0)
        {
          player.sendPacket(new SystemMessage(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT));
          NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
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    Examples of com.l2jfrozen.gameserver.network.serverpackets.SkillList.addSkill()

              continue;
            }

            if(s.isChance())
            {
              sl.addSkill(s.getId(), s.getLevel(), s.isChance());
            }
            else
            {
              sl.addSkill(s.getId(), s.getLevel(), s.isPassive());
            }
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.network.serverpackets.SkillList.addSkill()

            {
              sl.addSkill(s.getId(), s.getLevel(), s.isChance());
            }
            else
            {
              sl.addSkill(s.getId(), s.getLevel(), s.isPassive());
            }
          }
        }
        sendPacket(sl);
        sl = null;
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    Examples of com.l2jfrozen.gameserver.skills.holders.PlayerSkillHolder.addSkill()

            {
              unLearnable++;
              continue;
            }
           
            holder.addSkill(sk);
          }
         
          // Get new available skills, some skills depend of previous skills to be available.
          learnable = getAvailableSkills(player, classId, holder);
        }
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    Examples of com.l2jfrozen.gameserver.templates.L2NpcTemplate.addSkill()

          while(skillDataList.next()) {
            int idval = skillDataList.getInt("skillid");
            int levelval = skillDataList.getInt("level");
            skillData = SkillTable.getInstance().getInfo(idval,levelval);
              if (skillData != null) {
                npcData.addSkill(skillData);
              }
           
          }
          skillDataList.close();
          statement.close();
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.templates.L2NpcTemplate.addSkill()

              if(npcSkill == null)
              {
                continue;
              }

              npcDat.addSkill(npcSkill);
            }

            npcskills.close();
            statement.close();
          }
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.templates.L2NpcTemplate.addSkill()

          // restore additional data from saved copy
          L2NpcTemplate created = getTemplate(id);
         
          for (L2Skill skill : skills.values())
          {
            created.addSkill(skill);
          }
         
          for (ClassId classId : classIds)
          {
            created.addTeachInfo(classId);
    View Full Code Here

    Examples of cz.muni.fi.pa165.ddtroops.entities.Hero.addSkill()

            hero.setStrength(heroDTO.strength);
            hero.setWisdom(heroDTO.wisdom);
            hero.setXp(heroDTO.xp);

            for (SkillDTO s : heroDTO.skills) {
                hero.addSkill(createSkill(s));
            }

            return hero;
        }
    View Full Code Here

    Examples of cz.muni.fi.pa165.ddtroops.entities.Hero.addSkill()

            leader.setConstitution(Byte.MIN_VALUE);
            leader.setIntelligence(Byte.MIN_VALUE);
            leader.setStrength(Byte.MIN_VALUE);
            leader.setWisdom(Byte.MIN_VALUE);
            leader.setCharisma(Byte.MIN_VALUE);
            leader.addSkill(skill);
            leader.setXp(500L);

            return leader;
        }
    View Full Code Here

    Examples of cz.muni.fi.pa165.ddtroops.entities.Hero.addSkill()

            leader.setConstitution(Byte.MIN_VALUE);
            leader.setIntelligence(Byte.MIN_VALUE);
            leader.setStrength(Byte.MIN_VALUE);
            leader.setWisdom(Byte.MIN_VALUE);
            leader.setCharisma(Byte.MIN_VALUE);
            leader.addSkill(skill);
            leader.setXp(500L);

            return leader;
        }
    View Full Code Here
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