Package lineage2.gameserver.model

Examples of lineage2.gameserver.model.Player.broadcastPacket()


    if (!sellList.isEmpty())
    {
      seller.setSellList(_package, sellList);
      seller.saveTradeList();
      seller.setPrivateStoreType(_package ? Player.STORE_PRIVATE_SELL_PACKAGE : Player.STORE_PRIVATE_SELL);
      seller.broadcastPacket(new PrivateStoreMsgSell(seller));
      seller.sitDown(null);
      seller.broadcastCharInfo();
    }
    seller.sendActionFailed();
  }
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    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    activeChar.broadcastPacket(new FinishRotating(activeChar, _degree, 0));
  }
}
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    {
      target.getAI().setIntention(CtrlIntention.AI_INTENTION_COUPLE_ACTION, actor, socialId);
    }
    int heading = actor.calcHeading(target.getX(), target.getY());
    actor.setHeading(heading);
    actor.broadcastPacket(new ExRotation(actor.getObjectId(), heading));
    actor.broadcastPacket(new SocialAction(actor.getObjectId(), socialId));
  }
 
  /**
   * Method Attack.
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      target.getAI().setIntention(CtrlIntention.AI_INTENTION_COUPLE_ACTION, actor, socialId);
    }
    int heading = actor.calcHeading(target.getX(), target.getY());
    actor.setHeading(heading);
    actor.broadcastPacket(new ExRotation(actor.getObjectId(), heading));
    actor.broadcastPacket(new SocialAction(actor.getObjectId(), socialId));
  }
 
  /**
   * Method Attack.
   * @param target GameObject
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    if (activeChar == null)
    {
      return;
    }
    activeChar.setHeading(_degree);
    activeChar.broadcastPacket(new StartRotating(activeChar, _degree, _side, 0));
  }
}
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      player.sendPacket(new SystemMessage2(SystemMsg.YOU_HAVE_EARNED_S1_SKILL).addSkillName(skill.getId(), skill.getLevel()));
      player.addSkill(skill, true);
    }
    player.updateStats();
    player.sendPacket(new SkillList(player));
    player.broadcastPacket(new MagicSkillUse(player, player, 2790, 1, 1, 0));
    return true;
  }
 
  /**
   * Method getItemIds.
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      player.sendPacket(Msg.NOT_ENOUGH_SOULSHOTS);
      return false;
    }
    weaponInst.setChargedSoulshot(ItemInstance.CHARGED_SOULSHOT);
    player.sendPacket(Msg.POWER_OF_THE_SPIRITS_ENABLED);
    player.broadcastPacket(new MagicSkillUse(player, player, _skillIds[grade], 1, 0, 0));
    return true;
  }
 
  /**
   * Method getItemIds.
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    if (number == 0)
    {
      player.sendPacket(Msg.YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIMETRY_AGAIN_LATER);
      return false;
    }
    player.broadcastPacket(new Dice(player.getObjectId(), itemId, number, player.getX() - 30, player.getY() - 30, player.getZ()), new SystemMessage(SystemMessage.S1_HAS_ROLLED_S2).addString(player.getName()).addNumber(number));
    return true;
  }
 
  /**
   * Method getItemIds.
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    {
      player.sendPacket(Msg.THE_SOUL_CRYSTAL_WAS_NOT_ABLE_TO_ABSORB_A_SOUL, ActionFail.STATIC);
      return false;
    }
    final int skillHitTime = SkillTable.getInstance().getInfo(2096, 1).getHitTime();
    player.broadcastPacket(new MagicSkillUse(player, player, 2096, 1, skillHitTime, 0));
    player.sendPacket(new SetupGauge(player, SetupGauge.BLUE, skillHitTime));
    player._skillTask = ThreadPoolManager.getInstance().schedule(new CrystalFinalizer(player, target), skillHitTime);
    return true;
  }
 
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    }
    if (player.getInventory().destroyItem(item, 1L))
    {
      weaponInst.setChargedFishshot(true);
      player.sendPacket(Msg.POWER_OF_MANA_ENABLED);
      player.broadcastPacket(new MagicSkillUse(player, player, _skillIds[grade], 1, 0, 0));
    }
    return true;
  }
 
  /**
 
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