{
player.sendPacket(Msg.THE_SOUL_CRYSTAL_WAS_NOT_ABLE_TO_ABSORB_A_SOUL, ActionFail.STATIC);
return false;
}
final int skillHitTime = SkillTable.getInstance().getInfo(2096, 1).getHitTime();
player.broadcastPacket(new MagicSkillUse(player, player, 2096, 1, skillHitTime, 0));
player.sendPacket(new SetupGauge(player, SetupGauge.BLUE, skillHitTime));
player._skillTask = ThreadPoolManager.getInstance().schedule(new CrystalFinalizer(player, target), skillHitTime);
return true;
}