Package handler.items

Source Code of handler.items.Spellbooks

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;

import gnu.trove.set.hash.TIntHashSet;

import java.util.List;

import lineage2.gameserver.data.xml.holder.SkillAcquireHolder;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.SkillLearn;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.SkillList;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.tables.SkillTable;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Spellbooks extends ScriptItemHandler
{
  /**
   * Field _itemIds.
   */
  private int[] _itemIds = null;
 
  /**
   * Constructor for Spellbooks.
   */
  public Spellbooks()
  {
    final TIntHashSet list = new TIntHashSet();
    final List<SkillLearn> l = SkillAcquireHolder.getInstance().getAllNormalSkillTreeWithForgottenScrolls();
    for (SkillLearn learn : l)
    {
      list.add(learn.getItemId());
    }
    _itemIds = list.toArray();
  }
 
  /**
   * Method useItem.
   * @param playable Playable
   * @param item ItemInstance
   * @param ctrl boolean
   * @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
   */
  @Override
  public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
  {
    if (!playable.isPlayer())
    {
      return false;
    }
    final Player player = (Player) playable;
    if (item.getCount() < 1)
    {
      player.sendPacket(SystemMsg.INCORRECT_ITEM_COUNT);
      return false;
    }
    final List<SkillLearn> list = SkillAcquireHolder.getInstance().getSkillLearnListByItemId(player, item.getItemId());
    if (list.isEmpty())
    {
      player.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addItemName(item.getItemId()));
      return false;
    }
    boolean alreadyHas = true;
    for (SkillLearn learn : list)
    {
      if (player.getSkillLevel(learn.getId()) != learn.getLevel())
      {
        alreadyHas = false;
        break;
      }
    }
    if (alreadyHas)
    {
      player.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addItemName(item.getItemId()));
      return false;
    }
    boolean wrongLvl = false;
    for (SkillLearn learn : list)
    {
      if (player.getLevel() < learn.getMinLevel())
      {
        wrongLvl = true;
      }
    }
    if (wrongLvl)
    {
      player.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addItemName(item.getItemId()));
      return false;
    }
    if (!player.consumeItem(item.getItemId(), 1L))
    {
      return false;
    }
    for (SkillLearn skillLearn : list)
    {
      Skill skill = SkillTable.getInstance().getInfo(skillLearn.getId(), skillLearn.getLevel());
      if (skill == null)
      {
        continue;
      }
      player.sendPacket(new SystemMessage2(SystemMsg.YOU_HAVE_EARNED_S1_SKILL).addSkillName(skill.getId(), skill.getLevel()));
      player.addSkill(skill, true);
    }
    player.updateStats();
    player.sendPacket(new SkillList(player));
    player.broadcastPacket(new MagicSkillUse(player, player, 2790, 1, 1, 0));
    return true;
  }
 
  /**
   * Method getItemIds.
   * @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
   */
  @Override
  public int[] getItemIds()
  {
    return _itemIds;
  }
}
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