Package handler.items

Source Code of handler.items.RollingDice

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.Dice;
import lineage2.gameserver.network.serverpackets.SystemMessage;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RollingDice extends ScriptItemHandler
{
  /**
   * Field _itemIds.
   */
  private static final int[] _itemIds =
  {
    4625,
    4626,
    4627,
    4628
  };
 
  /**
   * Method useItem.
   * @param playable Playable
   * @param item ItemInstance
   * @param ctrl boolean
   * @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
   */
  @Override
  public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
  {
    if ((playable == null) || !playable.isPlayer())
    {
      return false;
    }
    final Player player = (Player) playable;
    final int itemId = item.getItemId();
    if (player.isInOlympiadMode())
    {
      player.sendPacket(Msg.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
      return false;
    }
    if (player.isSitting())
    {
      player.sendPacket(Msg.YOU_CANNOT_MOVE_WHILE_SITTING);
      return false;
    }
    final int number = Rnd.get(1, 6);
    if (number == 0)
    {
      player.sendPacket(Msg.YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIMETRY_AGAIN_LATER);
      return false;
    }
    player.broadcastPacket(new Dice(player.getObjectId(), itemId, number, player.getX() - 30, player.getY() - 30, player.getZ()), new SystemMessage(SystemMessage.S1_HAS_ROLLED_S2).addString(player.getName()).addNumber(number));
    return true;
  }
 
  /**
   * Method getItemIds.
   * @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
   */
  @Override
  public final int[] getItemIds()
  {
    return _itemIds;
  }
}
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