Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate.addModifiedItem()


      L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(itemToRemove.getEquipSlot());
      InventoryUpdate iu = new InventoryUpdate();
      for (L2ItemInstance element : unequiped)
      {
        activeChar.checkSSMatch(null, element);
        iu.addModifiedItem(element);
      }
     
      activeChar.sendPacket(iu);
      activeChar.broadcastUserInfo();
    }
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      {
        iu.addRemovedItem(removedItem);
      }
      else
      {
        iu.addModifiedItem(removedItem);
      }
     
      // client.getConnection().sendPacket(iu);
      activeChar.sendPacket(iu);
    }
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    // generate augmentation
    targetItem.setAugmentation(AugmentationData.getInstance().generateRandomAugmentation(targetItem, lifeStoneLevel, lifeStoneGrade));
   
    // finish and send the inventory update packet
    InventoryUpdate iu = new InventoryUpdate();
    iu.addModifiedItem(targetItem);
    player.sendPacket(iu);
   
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
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      for(L2ItemInstance element : unequiped)
      {
        activeChar.checkSSMatch(null, element);

        iu.addModifiedItem(element);
      }
      activeChar.sendPacket(iu);
      activeChar.broadcastUserInfo();

      ItemList il = new ItemList(activeChar, true);
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      }

      playerIU.addRemovedItem(itemDel);
      if(itemAdd.getCount() > rewardItemCount)
      {
        playerIU.addModifiedItem(itemAdd);
      }
      else
      {
        playerIU.addNewItem(itemAdd);
      }
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      if(playerIU != null)
      {
        if(newItem.getCount() > count)
        {
          playerIU.addModifiedItem(newItem);
        }
        else
        {
          playerIU.addNewItem(newItem);
        }
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      // Add item to Inventory and adjust update packet
      L2ItemInstance item = player.getInventory().addItem("Buy", seedId, count, player, target);

      if(item.getCount() > count)
      {
        playerIU.addModifiedItem(item);
      }
      else
      {
        playerIU.addNewItem(item);
      }
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    for(L2ItemInstance element : unequiped)
    {
      activeChar.checkSSMatch(null, element);

      iu.addModifiedItem(element);
    }

    activeChar.sendPacket(iu);

    activeChar.broadcastUserInfo();
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            L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getEquipSlot());

            InventoryUpdate iu = new InventoryUpdate();
            for(L2ItemInstance element : unequiped)
            {
              iu.addModifiedItem(element);
            }
            activeChar.sendPacket(iu);

            activeChar.broadcastUserInfo();
          }
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            {
              iu.addRemovedItem(destroyItem);
            }
            else
            {
              iu.addModifiedItem(destroyItem);
            }
            iu.addItem(crystals);

            activeChar.sendPacket(iu);
          }
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