Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate.addModifiedItem()


          player.reduceAncientAdena("SevenSigns", ancientAdenaConvert, this, true);
          player.addAdena("SevenSigns", ancientAdenaConvert, this, true);

          iu = new InventoryUpdate();
          iu.addModifiedItem(player.getInventory().getAncientAdenaInstance());
          iu.addModifiedItem(player.getInventory().getAdenaInstance());
          player.sendPacket(iu);
          break;
        case 9: // Receive Contribution Rewards
          int playerCabal = SevenSigns.getInstance().getPlayerCabal(player);
          int winningCabal = SevenSigns.getInstance().getCabalHighestScore();
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            player.addAncientAdena("SevenSigns", ancientAdenaReward, this, true);

            // Send inventory update packet
            iu = new InventoryUpdate();
            iu.addModifiedItem(player.getInventory().getAncientAdenaInstance());
            sendPacket(iu);

            // Update current load as well
            su = new StatusUpdate(player.getObjectId());
            su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
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            {
              player.addAncientAdena("SevenSigns", ancientAdenaReward, this, true);

              // Send inventory update packet
              iu = new InventoryUpdate();
              iu.addModifiedItem(player.getInventory().getAncientAdenaInstance());
              iu.addModifiedItem(convertItem);
              sendPacket(iu);

              // Update current load as well
              su = new StatusUpdate(player.getObjectId());
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              player.addAncientAdena("SevenSigns", ancientAdenaReward, this, true);

              // Send inventory update packet
              iu = new InventoryUpdate();
              iu.addModifiedItem(player.getInventory().getAncientAdenaInstance());
              iu.addModifiedItem(convertItem);
              sendPacket(iu);

              // Update current load as well
              su = new StatusUpdate(player.getObjectId());
              su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
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      itemInstance.setEnchantLevel(ench);
      activeChar.getInventory().equipItem(itemInstance);
     
      // send packets
      InventoryUpdate iu = new InventoryUpdate();
      iu.addModifiedItem(itemInstance);
      activeChar.sendPacket(iu);
      activeChar.broadcastPacket(new CharInfo(activeChar));
      activeChar.sendPacket(new UserInfo(activeChar));
      //activeChar.broadcastPacket(new ExBrExtraUserInfo(activeChar));
     
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      }

      if (playerIU != null)
      {
        if (oldItem.getCount() > 0 && oldItem != newItem)
          playerIU.addModifiedItem(oldItem);
        else
          playerIU.addRemovedItem(oldItem);
      }
    }
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      activeChar.getInventory().reduceAdena("Henna", temp.getPrice(), activeChar, activeChar.getLastFolkNPC());
      L2ItemInstance dyeToUpdate = activeChar.getInventory().destroyItemByItemId("Henna", temp.getItemIdDye(), temp.getAmountDyeRequire(), activeChar, activeChar.getLastFolkNPC());

      //update inventory
      InventoryUpdate iu = new InventoryUpdate();
      iu.addModifiedItem(activeChar.getInventory().getAdenaInstance());
      iu.addModifiedItem(dyeToUpdate);
      activeChar.sendPacket(iu);
     
      ItemList il = new ItemList(getClient().getActiveChar(), true);
      sendPacket(il);
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      L2ItemInstance dyeToUpdate = activeChar.getInventory().destroyItemByItemId("Henna", temp.getItemIdDye(), temp.getAmountDyeRequire(), activeChar, activeChar.getLastFolkNPC());

      //update inventory
      InventoryUpdate iu = new InventoryUpdate();
      iu.addModifiedItem(activeChar.getInventory().getAdenaInstance());
      iu.addModifiedItem(dyeToUpdate);
      activeChar.sendPacket(iu);
     
      ItemList il = new ItemList(getClient().getActiveChar(), true);
      sendPacket(il);
     
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            it = player.getInventory().getItemByItemId(_t1.idWTicket1);
            if(it != null && it.getCount() >= 1)
            {
              player.getInventory().destroyItem("Boat", it.getObjectId(), 1, player, this);
              InventoryUpdate iu = new InventoryUpdate();
              iu.addModifiedItem(it);
              player.sendPacket(iu);
              _inboat.put(i, player);
              i++;
            }
            else if(it == null && _t1.idWTicket1 == 0)
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            it = player.getInventory().getItemByItemId(_t2.idWTicket1);
            if(it != null && it.getCount() >= 1)
            {
              player.getInventory().destroyItem("Boat", it.getObjectId(), 1, player, this);
              InventoryUpdate iu = new InventoryUpdate();
              iu.addModifiedItem(it);
              player.sendPacket(iu);
              _inboat.put(i, player);
              i++;
            }
            else if(it == null && _t2.idWTicket1 == 0)
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