Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate.addModifiedItem()


    {
      InventoryUpdate playerIU = new InventoryUpdate();

      if(oldItem.getCount() > 0 && oldItem != newItem)
      {
        playerIU.addModifiedItem(oldItem);
      }
      else
      {
        playerIU.addRemovedItem(oldItem);
      }
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      {
        InventoryUpdate playerIU = new InventoryUpdate();

        if(newItem.getCount() > count)
        {
          playerIU.addModifiedItem(newItem);
        }
        else
        {
          playerIU.addNewItem(newItem);
        }
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    else
    {
      if(!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate iu = new InventoryUpdate();
        iu.addModifiedItem(arrows);
        sendPacket(iu);
      }
      else
      {
        sendPacket(new ItemList(this, false));
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      L2ItemInstance[] unequiped = getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart());
      InventoryUpdate iu = new InventoryUpdate();
      for(L2ItemInstance element : unequiped)
      {
        iu.addModifiedItem(element);
      }
      sendPacket(iu);
      iu = null;

      abortAttack();
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      L2ItemInstance[] unequiped = getInventory().unEquipItemInBodySlotAndRecord(sld.getItem().getBodyPart());
      InventoryUpdate iu = new InventoryUpdate();
      for(L2ItemInstance element : unequiped)
      {
        iu.addModifiedItem(element);
      }
      sendPacket(iu);
      iu = null;

      abortAttack();
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      if (rhand != null)
      {               
                   L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(rhand.getItem().getBodyPart());
                   InventoryUpdate iu = new InventoryUpdate();
                   for (L2ItemInstance element : unequipped)
                      iu.addModifiedItem(element);
                   sendPacket(iu);    
     
    }
   
    // Remove Item CHEST
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      if (chest != null)
      {               
                   L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(chest.getItem().getBodyPart());
                   InventoryUpdate iu = new InventoryUpdate();
                   for (L2ItemInstance element : unequipped)
                      iu.addModifiedItem(element);
                   sendPacket(iu);    
     
    }
   
    // Remove Item LEG
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      if (legs != null)
      {               
                   L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(legs.getItem().getBodyPart());
                   InventoryUpdate iu = new InventoryUpdate();
                   for (L2ItemInstance element : unequipped)
                      iu.addModifiedItem(element);
                   sendPacket(iu);    
     
    }   
     
    if(getTotalSubClasses() == Config.ALLOWED_SUBCLASS || classIndex == 0)
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      if (rhand != null)
      {               
                   L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(rhand.getItem().getBodyPart());
                   InventoryUpdate iu = new InventoryUpdate();
                   for (L2ItemInstance element : unequipped)
                      iu.addModifiedItem(element);
                   sendPacket(iu);    
     
    }
    // Remove Item CHEST
    if(Config.REMOVE_CHEST_SUBCLASS)
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      if (chest != null)
      {               
                   L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(chest.getItem().getBodyPart());
                   InventoryUpdate iu = new InventoryUpdate();
                   for (L2ItemInstance element : unequipped)
                      iu.addModifiedItem(element);
                   sendPacket(iu);    
     
    }
   
    // Remove Item LEG
View Full Code Here

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