Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate.addModifiedItem()


        result = " (" + playerOneHp + "hp vs " + playerTwoHp + "hp - "
                + _damageP1 + "dmg vs " + _damageP2 + "dmg) "
                + _playerTwoName + " win " + pointDiff + " points";
        L2ItemInstance item = _playerTwo.getInventory().addItem("Olympiad", Config.ALT_OLY_BATTLE_REWARD_ITEM, _gpreward, _playerTwo, null);
        InventoryUpdate iu = new InventoryUpdate();
        iu.addModifiedItem(item);
        _playerTwo.sendPacket(iu);
       
        SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
        sm.addItemName(item.getItemId());
        sm.addNumber(_gpreward);
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    {
      L2ItemInstance[] unequiped = player.getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart());
      player.getInventory().destroyItemByItemId("", CTF._FLAG_IN_HAND_ITEM_ID, 1, player, null);
      InventoryUpdate iu = new InventoryUpdate();
      for(L2ItemInstance element : unequiped)
        iu.addModifiedItem(element);
      player.sendPacket(iu);
      player.sendPacket(new ItemList(player, true)); // Get your weapon back now ...
      player.abortAttack();
      player.broadcastUserInfo();
    }
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      item = null;
     
      InventoryUpdate iu = new InventoryUpdate();
      iu.addItem(item);
      L2ItemInstance adenaupdate = player.getInventory().getItemByItemId(57);
      iu.addModifiedItem(adenaupdate);
      player.sendPacket(iu);
      iu = null;
     
      filename = getHtmlPath(npcId, 3);
      html.setFile(filename);
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          player.setHero(false);
          items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_LR_HAND);
          iu = new InventoryUpdate();
          for (L2ItemInstance item : items)
          {
            iu.addModifiedItem(item);
          }
          player.sendPacket(iu);
          items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_R_HAND);
          iu = new InventoryUpdate();
          for (L2ItemInstance item : items)
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          player.sendPacket(iu);
          items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_R_HAND);
          iu = new InventoryUpdate();
          for (L2ItemInstance item : items)
          {
            iu.addModifiedItem(item);
          }
          player.sendPacket(iu);
          items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_HAIR);
          iu = new InventoryUpdate();
          for (L2ItemInstance item : items)
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          player.sendPacket(iu);
          items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_HAIR);
          iu = new InventoryUpdate();
          for (L2ItemInstance item : items)
          {
            iu.addModifiedItem(item);
          }
          player.sendPacket(iu);
          items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_FACE);
          iu = new InventoryUpdate();
          for (L2ItemInstance item : items)
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          player.sendPacket(iu);
          items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_FACE);
          iu = new InventoryUpdate();
          for (L2ItemInstance item : items)
          {
            iu.addModifiedItem(item);
          }
          player.sendPacket(iu);
          items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_DHAIR);
           iu = new InventoryUpdate();
          for (L2ItemInstance item : items)
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          player.sendPacket(iu);
          items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_DHAIR);
           iu = new InventoryUpdate();
          for (L2ItemInstance item : items)
          {
            iu.addModifiedItem(item);
          }
          player.sendPacket(iu);
          for(L2ItemInstance item : player.getInventory().getAvailableItems(false))
          {
            if (item == null) continue;
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    }
    // Has enough bait, consume 1 and update inventory. Start fishing
    // follows.
    lure2 = player.getInventory().destroyItem("Consume", player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND), 1, player, null);
    InventoryUpdate iu = new InventoryUpdate();
    iu.addModifiedItem(lure2);
    player.sendPacket(iu);
    iu = null;
    // If everything else checks out, actually cast the hook and start
    // fishing... :P
    player.startFishing(x, y, z);
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          player.reduceAncientAdena("SevenSigns", ancientAdenaConvert, this, true);
          player.addAdena("SevenSigns", ancientAdenaConvert, this, true);

          iu = new InventoryUpdate();
          iu.addModifiedItem(player.getInventory().getAncientAdenaInstance());
          iu.addModifiedItem(player.getInventory().getAdenaInstance());
          player.sendPacket(iu);
          break;
        case 9: // Receive Contribution Rewards
          int playerCabal = SevenSigns.getInstance().getPlayerCabal(player);
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