Examples of vertexUV()


Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      for(var7 = 0; var7 < var9.level.height; var7 += var5) {
         var11.vertexUV(0.0F, var12, (float)var7, 0.0F, 0.0F);
         var11.vertexUV(0.0F, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV(0.0F, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV(0.0F, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV((float)var9.level.width, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV((float)var9.level.width, var12, (float)var7, 0.0F, 0.0F);
      }
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

         var11.vertexUV(0.0F, var12, (float)var7, 0.0F, 0.0F);
         var11.vertexUV(0.0F, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV(0.0F, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV(0.0F, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV((float)var9.level.width, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV((float)var9.level.width, var12, (float)var7, 0.0F, 0.0F);
      }

      var11.end();
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

         var11.vertexUV(0.0F, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV(0.0F, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV(0.0F, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV((float)var9.level.width, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV((float)var9.level.width, var12, (float)var7, 0.0F, 0.0F);
      }

      var11.end();
      GL11.glEndList();
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

         var11.vertexUV(0.0F, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV(0.0F, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV((float)var9.level.width, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV((float)var9.level.width, var12, (float)var7, 0.0F, 0.0F);
      }

      var11.end();
      GL11.glEndList();
      GL11.glNewList(this.listId + 1, 4864);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      for(var6 = -var4 * var5; var6 < var9.level.width + var4 * var5; var6 += var4) {
         for(var7 = -var4 * var5; var7 < var9.level.height + var4 * var5; var7 += var4) {
            float var13 = var10 - 0.1F;
            if(var6 < 0 || var7 < 0 || var6 >= var9.level.width || var7 >= var9.level.height) {
               var11.vertexUV((float)var6, var13, (float)(var7 + var4), 0.0F, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)(var7 + var4), (float)var4, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      for(var6 = -var4 * var5; var6 < var9.level.width + var4 * var5; var6 += var4) {
         for(var7 = -var4 * var5; var7 < var9.level.height + var4 * var5; var7 += var4) {
            float var13 = var10 - 0.1F;
            if(var6 < 0 || var7 < 0 || var6 >= var9.level.width || var7 >= var9.level.height) {
               var11.vertexUV((float)var6, var13, (float)(var7 + var4), 0.0F, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)(var7 + var4), (float)var4, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
               var11.vertexUV((float)(var6 + var4), var13, (float)(var7 + var4), (float)var4, (float)var4);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

         for(var7 = -var4 * var5; var7 < var9.level.height + var4 * var5; var7 += var4) {
            float var13 = var10 - 0.1F;
            if(var6 < 0 || var7 < 0 || var6 >= var9.level.width || var7 >= var9.level.height) {
               var11.vertexUV((float)var6, var13, (float)(var7 + var4), 0.0F, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)(var7 + var4), (float)var4, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
               var11.vertexUV((float)(var6 + var4), var13, (float)(var7 + var4), (float)var4, (float)var4);
               var11.vertexUV((float)var6, var13, (float)(var7 + var4), 0.0F, (float)var4);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

            float var13 = var10 - 0.1F;
            if(var6 < 0 || var7 < 0 || var6 >= var9.level.width || var7 >= var9.level.height) {
               var11.vertexUV((float)var6, var13, (float)(var7 + var4), 0.0F, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)(var7 + var4), (float)var4, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
               var11.vertexUV((float)(var6 + var4), var13, (float)(var7 + var4), (float)var4, (float)var4);
               var11.vertexUV((float)var6, var13, (float)(var7 + var4), 0.0F, (float)var4);
            }
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

            if(var6 < 0 || var7 < 0 || var6 >= var9.level.width || var7 >= var9.level.height) {
               var11.vertexUV((float)var6, var13, (float)(var7 + var4), 0.0F, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)(var7 + var4), (float)var4, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
               var11.vertexUV((float)(var6 + var4), var13, (float)(var7 + var4), (float)var4, (float)var4);
               var11.vertexUV((float)var6, var13, (float)(var7 + var4), 0.0F, (float)var4);
            }
         }
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

               var11.vertexUV((float)var6, var13, (float)(var7 + var4), 0.0F, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)(var7 + var4), (float)var4, (float)var4);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)var6, var13, (float)var7, 0.0F, 0.0F);
               var11.vertexUV((float)(var6 + var4), var13, (float)var7, (float)var4, 0.0F);
               var11.vertexUV((float)(var6 + var4), var13, (float)(var7 + var4), (float)var4, (float)var4);
               var11.vertexUV((float)var6, var13, (float)(var7 + var4), 0.0F, (float)var4);
            }
         }
      }
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