GL11.glColor3f(0.6F, 0.6F, 0.6F);
for(var7 = 0; var7 < var9.level.height; var7 += var5) {
var11.vertexUV(0.0F, var12, (float)var7, 0.0F, 0.0F);
var11.vertexUV(0.0F, var12, (float)(var7 + var5), (float)var5, 0.0F);
var11.vertexUV(0.0F, 0.0F, (float)(var7 + var5), (float)var5, var12);
var11.vertexUV(0.0F, 0.0F, (float)var7, 0.0F, var12);
var11.vertexUV((float)var9.level.width, 0.0F, (float)var7, 0.0F, var12);
var11.vertexUV((float)var9.level.width, 0.0F, (float)(var7 + var5), (float)var5, var12);
var11.vertexUV((float)var9.level.width, var12, (float)(var7 + var5), (float)var5, 0.0F);
var11.vertexUV((float)var9.level.width, var12, (float)var7, 0.0F, 0.0F);