Examples of vertexUV()


Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      var11.begin();

      for(var7 = 0; var7 < var9.level.width; var7 += var5) {
         var11.vertexUV((float)var7, 0.0F, 0.0F, 0.0F, 0.0F);
         var11.vertexUV((float)(var7 + var5), 0.0F, 0.0F, (float)var5, 0.0F);
         var11.vertexUV((float)(var7 + var5), var12, 0.0F, (float)var5, var12);
         var11.vertexUV((float)var7, var12, 0.0F, 0.0F, var12);
         var11.vertexUV((float)var7, var12, (float)var9.level.height, 0.0F, var12);
         var11.vertexUV((float)(var7 + var5), var12, (float)var9.level.height, (float)var5, var12);
         var11.vertexUV((float)(var7 + var5), 0.0F, (float)var9.level.height, (float)var5, 0.0F);
         var11.vertexUV((float)var7, 0.0F, (float)var9.level.height, 0.0F, 0.0F);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      for(var7 = 0; var7 < var9.level.width; var7 += var5) {
         var11.vertexUV((float)var7, 0.0F, 0.0F, 0.0F, 0.0F);
         var11.vertexUV((float)(var7 + var5), 0.0F, 0.0F, (float)var5, 0.0F);
         var11.vertexUV((float)(var7 + var5), var12, 0.0F, (float)var5, var12);
         var11.vertexUV((float)var7, var12, 0.0F, 0.0F, var12);
         var11.vertexUV((float)var7, var12, (float)var9.level.height, 0.0F, var12);
         var11.vertexUV((float)(var7 + var5), var12, (float)var9.level.height, (float)var5, var12);
         var11.vertexUV((float)(var7 + var5), 0.0F, (float)var9.level.height, (float)var5, 0.0F);
         var11.vertexUV((float)var7, 0.0F, (float)var9.level.height, 0.0F, 0.0F);
      }
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      for(var7 = 0; var7 < var9.level.width; var7 += var5) {
         var11.vertexUV((float)var7, 0.0F, 0.0F, 0.0F, 0.0F);
         var11.vertexUV((float)(var7 + var5), 0.0F, 0.0F, (float)var5, 0.0F);
         var11.vertexUV((float)(var7 + var5), var12, 0.0F, (float)var5, var12);
         var11.vertexUV((float)var7, var12, 0.0F, 0.0F, var12);
         var11.vertexUV((float)var7, var12, (float)var9.level.height, 0.0F, var12);
         var11.vertexUV((float)(var7 + var5), var12, (float)var9.level.height, (float)var5, var12);
         var11.vertexUV((float)(var7 + var5), 0.0F, (float)var9.level.height, (float)var5, 0.0F);
         var11.vertexUV((float)var7, 0.0F, (float)var9.level.height, 0.0F, 0.0F);
      }
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

         var11.vertexUV((float)var7, 0.0F, 0.0F, 0.0F, 0.0F);
         var11.vertexUV((float)(var7 + var5), 0.0F, 0.0F, (float)var5, 0.0F);
         var11.vertexUV((float)(var7 + var5), var12, 0.0F, (float)var5, var12);
         var11.vertexUV((float)var7, var12, 0.0F, 0.0F, var12);
         var11.vertexUV((float)var7, var12, (float)var9.level.height, 0.0F, var12);
         var11.vertexUV((float)(var7 + var5), var12, (float)var9.level.height, (float)var5, var12);
         var11.vertexUV((float)(var7 + var5), 0.0F, (float)var9.level.height, (float)var5, 0.0F);
         var11.vertexUV((float)var7, 0.0F, (float)var9.level.height, 0.0F, 0.0F);
      }

      GL11.glColor3f(0.6F, 0.6F, 0.6F);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

         var11.vertexUV((float)(var7 + var5), 0.0F, 0.0F, (float)var5, 0.0F);
         var11.vertexUV((float)(var7 + var5), var12, 0.0F, (float)var5, var12);
         var11.vertexUV((float)var7, var12, 0.0F, 0.0F, var12);
         var11.vertexUV((float)var7, var12, (float)var9.level.height, 0.0F, var12);
         var11.vertexUV((float)(var7 + var5), var12, (float)var9.level.height, (float)var5, var12);
         var11.vertexUV((float)(var7 + var5), 0.0F, (float)var9.level.height, (float)var5, 0.0F);
         var11.vertexUV((float)var7, 0.0F, (float)var9.level.height, 0.0F, 0.0F);
      }

      GL11.glColor3f(0.6F, 0.6F, 0.6F);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

         var11.vertexUV((float)(var7 + var5), var12, 0.0F, (float)var5, var12);
         var11.vertexUV((float)var7, var12, 0.0F, 0.0F, var12);
         var11.vertexUV((float)var7, var12, (float)var9.level.height, 0.0F, var12);
         var11.vertexUV((float)(var7 + var5), var12, (float)var9.level.height, (float)var5, var12);
         var11.vertexUV((float)(var7 + var5), 0.0F, (float)var9.level.height, (float)var5, 0.0F);
         var11.vertexUV((float)var7, 0.0F, (float)var9.level.height, 0.0F, 0.0F);
      }

      GL11.glColor3f(0.6F, 0.6F, 0.6F);

      for(var7 = 0; var7 < var9.level.height; var7 += var5) {
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      }

      GL11.glColor3f(0.6F, 0.6F, 0.6F);

      for(var7 = 0; var7 < var9.level.height; var7 += var5) {
         var11.vertexUV(0.0F, var12, (float)var7, 0.0F, 0.0F);
         var11.vertexUV(0.0F, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV(0.0F, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV(0.0F, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)(var7 + var5), (float)var5, var12);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      GL11.glColor3f(0.6F, 0.6F, 0.6F);

      for(var7 = 0; var7 < var9.level.height; var7 += var5) {
         var11.vertexUV(0.0F, var12, (float)var7, 0.0F, 0.0F);
         var11.vertexUV(0.0F, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV(0.0F, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV(0.0F, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV((float)var9.level.width, var12, (float)(var7 + var5), (float)var5, 0.0F);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      GL11.glColor3f(0.6F, 0.6F, 0.6F);

      for(var7 = 0; var7 < var9.level.height; var7 += var5) {
         var11.vertexUV(0.0F, var12, (float)var7, 0.0F, 0.0F);
         var11.vertexUV(0.0F, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV(0.0F, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV(0.0F, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV((float)var9.level.width, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV((float)var9.level.width, var12, (float)var7, 0.0F, 0.0F);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      for(var7 = 0; var7 < var9.level.height; var7 += var5) {
         var11.vertexUV(0.0F, var12, (float)var7, 0.0F, 0.0F);
         var11.vertexUV(0.0F, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV(0.0F, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV(0.0F, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)var7, 0.0F, var12);
         var11.vertexUV((float)var9.level.width, 0.0F, (float)(var7 + var5), (float)var5, var12);
         var11.vertexUV((float)var9.level.width, var12, (float)(var7 + var5), (float)var5, 0.0F);
         var11.vertexUV((float)var9.level.width, var12, (float)var7, 0.0F, 0.0F);
      }
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