Examples of vertex()


Examples of com.mojang.minecraft.render.ShapeRenderer.vertex()

               var6.vertex((float)(var7 + 100), (float)var8, 0.0F);
               var6.color(8454016);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)var8, 0.0F);
               var6.end();
               GL11.glEnable(3553);
            }

            this.minecraft.fontRenderer.render(this.title, (var4 - this.minecraft.fontRenderer.getWidth(this.title)) / 2, var5 / 2 - 4 - 16, 16777215);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertex()

      GL11.glEnable(3042);
      GL11.glDisable(3553);
      GL11.glBlendFunc(770, 771);
      GL11.glColor4f(var6, var7, var9, var5);
      var8.begin();
      var8.vertex((float)var0, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var1, 0.0F);
      var8.vertex((float)var0, (float)var1, 0.0F);
      var8.end();
      GL11.glEnable(3553);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertex()

      GL11.glDisable(3553);
      GL11.glBlendFunc(770, 771);
      GL11.glColor4f(var6, var7, var9, var5);
      var8.begin();
      var8.vertex((float)var0, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var1, 0.0F);
      var8.vertex((float)var0, (float)var1, 0.0F);
      var8.end();
      GL11.glEnable(3553);
      GL11.glDisable(3042);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertex()

      GL11.glBlendFunc(770, 771);
      GL11.glColor4f(var6, var7, var9, var5);
      var8.begin();
      var8.vertex((float)var0, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var1, 0.0F);
      var8.vertex((float)var0, (float)var1, 0.0F);
      var8.end();
      GL11.glEnable(3553);
      GL11.glDisable(3042);
   }
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertex()

      GL11.glColor4f(var6, var7, var9, var5);
      var8.begin();
      var8.vertex((float)var0, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var1, 0.0F);
      var8.vertex((float)var0, (float)var1, 0.0F);
      var8.end();
      GL11.glEnable(3553);
      GL11.glDisable(3042);
   }
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Examples of mri.v3ds.Mesh3ds.vertex()

        int[] texCoordIndices   = new int[m.faces()*3];
        float[][] textureCoords = new float[m.texCoords()][2];
       
        //Fill Vertices array
        for (int j = 0; j < m.vertices(); j++) {
          Vertex3ds vert = m.vertex(j);
         
          if (this.flipY){
            vertices[j] = new Vertex(vert.X, -vert.Y, vert.Z, -1,-1);
          }else{
            vertices[j] = new Vertex(vert.X, vert.Y, vert.Z, -1,-1);
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Examples of processing.core.PApplet.vertex()

  @Override
  public void draw() {
    PApplet papp = Hermes.getPApplet();
    papp.beginShape(PApplet.POLYGON);
    for(PVector p : _points) {
      papp.vertex(p.x, p.y);
    }
    PVector vert = _points.get(0);
    papp.vertex(vert.x,vert.y);
    papp.endShape();
  }
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Examples of processing.core.PApplet.vertex()

    papp.beginShape(PApplet.POLYGON);
    for(PVector p : _points) {
      papp.vertex(p.x, p.y);
    }
    PVector vert = _points.get(0);
    papp.vertex(vert.x,vert.y);
    papp.endShape();
  }
 
  @Override
  public String toString() {
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Examples of processing.core.PShape.vertex()

      PShape shape = createShape();
      shape.beginShape(QUAD);
      shape.noStroke();
      shape.fill(255, 0, 0, 100);
      PVector pos = new PVector();
      shape.vertex(pos.x, pos.y);
      shape.vertex(pos.x + 4, pos.y);
      shape.vertex(pos.x + 4, pos.y + 4);
      shape.vertex(pos.x, pos.y + 4);
      shape.endShape();
      shapeGroup.addChild(shape);
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Examples of processing.core.PShape.vertex()

      shape.beginShape(QUAD);
      shape.noStroke();
      shape.fill(255, 0, 0, 100);
      PVector pos = new PVector();
      shape.vertex(pos.x, pos.y);
      shape.vertex(pos.x + 4, pos.y);
      shape.vertex(pos.x + 4, pos.y + 4);
      shape.vertex(pos.x, pos.y + 4);
      shape.endShape();
      shapeGroup.addChild(shape);
    }
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