Package processing.core

Examples of processing.core.PShape.vertex()


      PShape shape = createShape();
      shape.beginShape(QUAD);
      shape.noStroke();
      shape.fill(255, 0, 0, 100);
      PVector pos = new PVector();
      shape.vertex(pos.x, pos.y);
      shape.vertex(pos.x + 4, pos.y);
      shape.vertex(pos.x + 4, pos.y + 4);
      shape.vertex(pos.x, pos.y + 4);
      shape.endShape();
      shapeGroup.addChild(shape);
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      shape.beginShape(QUAD);
      shape.noStroke();
      shape.fill(255, 0, 0, 100);
      PVector pos = new PVector();
      shape.vertex(pos.x, pos.y);
      shape.vertex(pos.x + 4, pos.y);
      shape.vertex(pos.x + 4, pos.y + 4);
      shape.vertex(pos.x, pos.y + 4);
      shape.endShape();
      shapeGroup.addChild(shape);
    }
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      shape.noStroke();
      shape.fill(255, 0, 0, 100);
      PVector pos = new PVector();
      shape.vertex(pos.x, pos.y);
      shape.vertex(pos.x + 4, pos.y);
      shape.vertex(pos.x + 4, pos.y + 4);
      shape.vertex(pos.x, pos.y + 4);
      shape.endShape();
      shapeGroup.addChild(shape);
    }
    return shapeGroup;
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      shape.fill(255, 0, 0, 100);
      PVector pos = new PVector();
      shape.vertex(pos.x, pos.y);
      shape.vertex(pos.x + 4, pos.y);
      shape.vertex(pos.x + 4, pos.y + 4);
      shape.vertex(pos.x, pos.y + 4);
      shape.endShape();
      shapeGroup.addChild(shape);
    }
    return shapeGroup;
  }
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      PShape shape = createShape();
      shape.beginShape(QUAD);
      shape.noStroke();
      shape.fill(255, 0, 0, 100);
      PVector pos = new PVector();
      shape.vertex(pos.x, pos.y);
      shape.vertex(pos.x + 4, pos.y);
      shape.vertex(pos.x + 4, pos.y + 4);
      shape.vertex(pos.x, pos.y + 4);
      shape.endShape();
      shapes.add(shape);
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      shape.beginShape(QUAD);
      shape.noStroke();
      shape.fill(255, 0, 0, 100);
      PVector pos = new PVector();
      shape.vertex(pos.x, pos.y);
      shape.vertex(pos.x + 4, pos.y);
      shape.vertex(pos.x + 4, pos.y + 4);
      shape.vertex(pos.x, pos.y + 4);
      shape.endShape();
      shapes.add(shape);
    }
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      shape.noStroke();
      shape.fill(255, 0, 0, 100);
      PVector pos = new PVector();
      shape.vertex(pos.x, pos.y);
      shape.vertex(pos.x + 4, pos.y);
      shape.vertex(pos.x + 4, pos.y + 4);
      shape.vertex(pos.x, pos.y + 4);
      shape.endShape();
      shapes.add(shape);
    }
    return shapes;
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      shape.fill(255, 0, 0, 100);
      PVector pos = new PVector();
      shape.vertex(pos.x, pos.y);
      shape.vertex(pos.x + 4, pos.y);
      shape.vertex(pos.x + 4, pos.y + 4);
      shape.vertex(pos.x, pos.y + 4);
      shape.endShape();
      shapes.add(shape);
    }
    return shapes;
  }
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