Package com.mojang.minecraft.render

Examples of com.mojang.minecraft.render.ShapeRenderer.vertex()


               var7 = var4 / 2 - 50;
               int var8 = var5 / 2 + 16;
               GL11.glDisable(3553);
               var6.begin();
               var6.color(8421504);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)var8, 0.0F);
               var6.color(8454016);
               var6.vertex((float)var7, (float)var8, 0.0F);
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               int var8 = var5 / 2 + 16;
               GL11.glDisable(3553);
               var6.begin();
               var6.color(8421504);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)var8, 0.0F);
               var6.color(8454016);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
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               GL11.glDisable(3553);
               var6.begin();
               var6.color(8421504);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)var8, 0.0F);
               var6.color(8454016);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)(var8 + 2), 0.0F);
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               var6.begin();
               var6.color(8421504);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)var8, 0.0F);
               var6.color(8454016);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)var8, 0.0F);
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               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)var8, 0.0F);
               var6.color(8454016);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)var8, 0.0F);
               var6.end();
               GL11.glEnable(3553);
View Full Code Here

               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)var8, 0.0F);
               var6.color(8454016);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)var8, 0.0F);
               var6.end();
               GL11.glEnable(3553);
            }
View Full Code Here

               var6.vertex((float)(var7 + 100), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + 100), (float)var8, 0.0F);
               var6.color(8454016);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)var8, 0.0F);
               var6.end();
               GL11.glEnable(3553);
            }
View Full Code Here

               var6.vertex((float)(var7 + 100), (float)var8, 0.0F);
               var6.color(8454016);
               var6.vertex((float)var7, (float)var8, 0.0F);
               var6.vertex((float)var7, (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)(var8 + 2), 0.0F);
               var6.vertex((float)(var7 + var1), (float)var8, 0.0F);
               var6.end();
               GL11.glEnable(3553);
            }

            this.minecraft.fontRenderer.render(this.title, (var4 - this.minecraft.fontRenderer.getWidth(this.title)) / 2, var5 / 2 - 4 - 16, 16777215);
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      GL11.glEnable(3042);
      GL11.glDisable(3553);
      GL11.glBlendFunc(770, 771);
      GL11.glColor4f(var6, var7, var9, var5);
      var8.begin();
      var8.vertex((float)var0, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var1, 0.0F);
      var8.vertex((float)var0, (float)var1, 0.0F);
      var8.end();
      GL11.glEnable(3553);
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      GL11.glDisable(3553);
      GL11.glBlendFunc(770, 771);
      GL11.glColor4f(var6, var7, var9, var5);
      var8.begin();
      var8.vertex((float)var0, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var3, 0.0F);
      var8.vertex((float)var2, (float)var1, 0.0F);
      var8.vertex((float)var0, (float)var1, 0.0F);
      var8.end();
      GL11.glEnable(3553);
      GL11.glDisable(3042);
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