r.newlines = 0;
vPhaseReport.add(r);
if (entityTarget instanceof BattleArmor) {
if (roll >= 9) {
r = new Report(3706);
r.addDesc(entityTarget);
// shut down for rest of scenario, so we actually kill it
// TODO: fix for salvage purposes
HitData targetTrooper = entityTarget.rollHitLocation(ToHitData.HIT_NORMAL, ToHitData.SIDE_FRONT);
r.add(entityTarget.getLocationAbbr(targetTrooper));
vPhaseReport.add(r);