Player player = game.getPlayer(creature.getControllerId());
if (player != null && player.getLife() >= 30) {
switch (layer) {
case PTChangingEffects_7:
if (sublayer == SubLayer.ModifyPT_7c) {
creature.addPower(5);
creature.addToughness(5);
}
break;
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {