Permanent creature = game.getPermanent(enchantment.getAttachedTo());
if (creature != null) {
switch (layer) {
case PTChangingEffects_7:
if (sublayer == SubLayer.ModifyPT_7c) {
creature.addPower(2);
creature.addToughness(2);
}
break;
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {