Package mage.sets.urzaslegacy

Source Code of mage.sets.urzaslegacy.RadiantArchangel

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/
package mage.sets.urzaslegacy;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.AbilityPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author Plopman
*/
public class RadiantArchangel extends CardImpl {
   
    private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();

    static {
        filter.add(new AbilityPredicate(FlyingAbility.class));
    }
   
   
    public RadiantArchangel(UUID ownerId) {
        super(ownerId, 20, "Radiant, Archangel", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}{W}");
        this.expansionSetCode = "ULG";
        this.supertype.add("Legendary");
        this.subtype.add("Angel");

        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // Vigilance
        this.addAbility(VigilanceAbility.getInstance());
        // Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new RadiantArchangelEffect()));
    }

    public RadiantArchangel(final RadiantArchangel card) {
        super(card);
    }

    @Override
    public RadiantArchangel copy() {
        return new RadiantArchangel(this);
    }
    class RadiantArchangelEffect extends ContinuousEffectImpl {

        public RadiantArchangelEffect() {
            super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
            staticText = "{this} gets +1/+1 for each other creature with flying on the battlefield";
        }

        public RadiantArchangelEffect(final RadiantArchangelEffect effect) {
            super(effect);
        }

        @Override
        public RadiantArchangelEffect copy() {
            return new RadiantArchangelEffect(this);
        }

        @Override
        public boolean apply(Game game, Ability source) {
            int count = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) - 1;
            if (count > 0) {
                Permanent target = (Permanent) game.getPermanent(source.getSourceId());
                if (target != null) {
                    target.addPower(count);
                    target.addToughness(count);
                    return true;
                }
            }
            return false;
        }

    }
}
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