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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.urzaslegacy;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.AbilityPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author Plopman
*/
public class RadiantArchangel extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
static {
filter.add(new AbilityPredicate(FlyingAbility.class));
}
public RadiantArchangel(UUID ownerId) {
super(ownerId, 20, "Radiant, Archangel", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}{W}");
this.expansionSetCode = "ULG";
this.supertype.add("Legendary");
this.subtype.add("Angel");
this.color.setWhite(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new RadiantArchangelEffect()));
}
public RadiantArchangel(final RadiantArchangel card) {
super(card);
}
@Override
public RadiantArchangel copy() {
return new RadiantArchangel(this);
}
class RadiantArchangelEffect extends ContinuousEffectImpl {
public RadiantArchangelEffect() {
super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
staticText = "{this} gets +1/+1 for each other creature with flying on the battlefield";
}
public RadiantArchangelEffect(final RadiantArchangelEffect effect) {
super(effect);
}
@Override
public RadiantArchangelEffect copy() {
return new RadiantArchangelEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int count = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) - 1;
if (count > 0) {
Permanent target = (Permanent) game.getPermanent(source.getSourceId());
if (target != null) {
target.addPower(count);
target.addToughness(count);
return true;
}
}
return false;
}
}
}