Package com.poker.ui.robot.reaction

Examples of com.poker.ui.robot.reaction.UIReactionSeq.addReactionStep()


        //UIR_MN_CLOSE_SYSTEM_WINDOW
        reactionSeq = new UIReactionSeq();
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_CLICK, 0, new Point(376, 414)));
       
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_MOVE, 0, new Point(1200, 1000)));

        addUiReactionToSeq(UIReaction.UIR_MN_CLOSE_SYSTEM_WINDOW, reactionSeq);

        //UIR_TAKE_BUYIN_SUMM
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        addUiReactionToSeq(UIReaction.UIR_MN_CLOSE_SYSTEM_WINDOW, reactionSeq);

        //UIR_TAKE_BUYIN_SUMM
        reactionSeq = new UIReactionSeq();

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_CLICK, 0, new Point(188, 216)));
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_PRESS, InputEvent.BUTTON1_MASK, null));
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_MOVE, 0, new Point(288, 216)));
View Full Code Here

        //UIR_TAKE_BUYIN_SUMM
        reactionSeq = new UIReactionSeq();

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_CLICK, 0, new Point(188, 216)));
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_PRESS, InputEvent.BUTTON1_MASK, null));
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_MOVE, 0, new Point(288, 216)));
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_RELEASE, InputEvent.BUTTON1_MASK, null));              
View Full Code Here

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_CLICK, 0, new Point(188, 216)));
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_PRESS, InputEvent.BUTTON1_MASK, null));
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_MOVE, 0, new Point(288, 216)));
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_RELEASE, InputEvent.BUTTON1_MASK, null));              
        /* 
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
View Full Code Here

                UIReactionDoing.MOUSE_CLICK, 0, new Point(188, 216)));
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_PRESS, InputEvent.BUTTON1_MASK, null));
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_MOVE, 0, new Point(288, 216)));
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_RELEASE, InputEvent.BUTTON1_MASK, null));              
        /* 
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
                          UIReactionDoing.KEY_PRESS,
                          KeyEvent.VK_SHIFT, null));
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                           UIReactionDoing.KEY_RELEASE,
                           KeyEvent.VK_SHIFT, null));
                          
                           */

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
                UIReactionDoing.KEY_PRESS, KeyEvent.VK_CONTROL, null));

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
                UIReactionDoing.KEY_PRESS, KeyEvent.VK_C, null));

View Full Code Here

                           */

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
                UIReactionDoing.KEY_PRESS, KeyEvent.VK_CONTROL, null));

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
                UIReactionDoing.KEY_PRESS, KeyEvent.VK_C, null));

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
                UIReactionDoing.KEY_RELEASE, KeyEvent.VK_C, null));

View Full Code Here

                UIReactionDoing.KEY_PRESS, KeyEvent.VK_CONTROL, null));

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
                UIReactionDoing.KEY_PRESS, KeyEvent.VK_C, null));

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
                UIReactionDoing.KEY_RELEASE, KeyEvent.VK_C, null));

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
                UIReactionDoing.KEY_RELEASE, KeyEvent.VK_CONTROL, null));
View Full Code Here

                UIReactionDoing.KEY_PRESS, KeyEvent.VK_C, null));

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
                UIReactionDoing.KEY_RELEASE, KeyEvent.VK_C, null));

        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_KEYBOARD,
                UIReactionDoing.KEY_RELEASE, KeyEvent.VK_CONTROL, null));

        addUiReactionToSeq(UIReaction.UIR_TAKE_BUYIN_SUMM, reactionSeq);

        //UIR_ACCEPT_BUYIN
View Full Code Here

        addUiReactionToSeq(UIReaction.UIR_TAKE_BUYIN_SUMM, reactionSeq);

        //UIR_ACCEPT_BUYIN
        reactionSeq = new UIReactionSeq();
        reactionSeq.addReactionStep(new UIReactionStep(UIReactionPrimitive.UIRP_MOUSE,
                UIReactionDoing.MOUSE_CLICK, 0, new Point(198, 320)));
        addUiReactionToSeq(UIReaction.UIR_ACCEPT_BUYIN, reactionSeq);

        //UIR_REJECT_BUYIN
        reactionSeq = new UIReactionSeq();
View Full Code Here

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