Package com.l2jfrozen.gameserver.model.actor.instance

Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.broadcastPacket()


      case 3933: // Scroll of Might XML:2057
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2057, 1, 1, 0));
        useScroll(activeChar, 2057, 1);
        break;
      case 3934: // Scroll of Wind Walk XML:2058
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2058, 1, 1, 0));
        useScroll(activeChar, 2058, 1);
        break;
      case 3935: // Scroll of Shield XML:2059
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2059, 1, 1, 0));
        useScroll(activeChar, 2059, 1);
View Full Code Here


      case 3934: // Scroll of Wind Walk XML:2058
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2058, 1, 1, 0));
        useScroll(activeChar, 2058, 1);
        break;
      case 3935: // Scroll of Shield XML:2059
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2059, 1, 1, 0));
        useScroll(activeChar, 2059, 1);
        break;
      case 4218: // Scroll of Mana Regeneration XML:2064
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2064, 1, 1, 0));
        useScroll(activeChar, 2064, 1);
View Full Code Here

      case 3935: // Scroll of Shield XML:2059
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2059, 1, 1, 0));
        useScroll(activeChar, 2059, 1);
        break;
      case 4218: // Scroll of Mana Regeneration XML:2064
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2064, 1, 1, 0));
        useScroll(activeChar, 2064, 1);
        break;
      case 5593: // SP Scroll Low Grade XML:2167
        activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
        activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
View Full Code Here

        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2064, 1, 1, 0));
        useScroll(activeChar, 2064, 1);
        break;
      case 5593: // SP Scroll Low Grade XML:2167
        activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
        activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
        activeChar.addExpAndSp(0, 500);
        break;
      case 5594: // SP Scroll Medium Grade XML:2167
        activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
        activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
View Full Code Here

        activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
        activeChar.addExpAndSp(0, 500);
        break;
      case 5594: // SP Scroll Medium Grade XML:2167
        activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
        activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
        activeChar.addExpAndSp(0, 5000);
        break;
      case 5595: // SP Scroll High Grade XML:2167
        activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
        activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
View Full Code Here

        activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
        activeChar.addExpAndSp(0, 5000);
        break;
      case 5595: // SP Scroll High Grade XML:2167
        activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
        activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
        activeChar.addExpAndSp(0, 100000);
        break;
      case 6037: // Scroll of Waking XML:2170
        //activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2170, 1, 1, 0));
        useScroll(activeChar, 2170, 1);
View Full Code Here

      case 6037: // Scroll of Waking XML:2170
        //activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2170, 1, 1, 0));
        useScroll(activeChar, 2170, 1);
        break;
      case 9146: // Scroll of Guidance - For Event XML:2050
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2050, 1, 1, 0));
        useScroll(activeChar, 2050, 1);
        break;
      case 9147: // Scroll of Death Whipser - For Event XML:2051
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2051, 1, 1, 0));
        useScroll(activeChar, 2051, 1);
View Full Code Here

      case 9146: // Scroll of Guidance - For Event XML:2050
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2050, 1, 1, 0));
        useScroll(activeChar, 2050, 1);
        break;
      case 9147: // Scroll of Death Whipser - For Event XML:2051
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2051, 1, 1, 0));
        useScroll(activeChar, 2051, 1);
        break;
      case 9148: // Scroll of Focus - For Event XML:2052
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2052, 1, 1, 0));
        useScroll(activeChar, 2052, 1);
View Full Code Here

      case 9147: // Scroll of Death Whipser - For Event XML:2051
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2051, 1, 1, 0));
        useScroll(activeChar, 2051, 1);
        break;
      case 9148: // Scroll of Focus - For Event XML:2052
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2052, 1, 1, 0));
        useScroll(activeChar, 2052, 1);
        break;
      case 9149: // Scroll of Acumen - For Event XML:2053
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2053, 1, 1, 0));
        useScroll(activeChar, 2053, 1);
View Full Code Here

      case 9148: // Scroll of Focus - For Event XML:2052
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2052, 1, 1, 0));
        useScroll(activeChar, 2052, 1);
        break;
      case 9149: // Scroll of Acumen - For Event XML:2053
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2053, 1, 1, 0));
        useScroll(activeChar, 2053, 1);
        break;
      case 9150: // Scroll of Haste - For Event XML:2054
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2054, 1, 1, 0));
        useScroll(activeChar, 2054, 1);
View Full Code Here

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