Package com.l2jfrozen.gameserver.model.actor.instance

Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.broadcastPacket()


          activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2306, 1, 1, 0));
          activeChar.addExpAndSp(0, 50000);
          break;
        case 8955: // Green Primeval Crystal XML: 2306
          activeChar.sendPacket(new MagicSkillUser(playable, playable, 2306, 2, 1, 0));
          activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2306, 2, 1, 0));
          activeChar.addExpAndSp(0, 100000);
          break;
        case 8956: // Red Primeval Crystal XML: 2306
          activeChar.sendPacket(new MagicSkillUser(playable, playable, 2306, 3, 1, 0));
          activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2306, 3, 1, 0));
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          activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2306, 2, 1, 0));
          activeChar.addExpAndSp(0, 100000);
          break;
        case 8956: // Red Primeval Crystal XML: 2306
          activeChar.sendPacket(new MagicSkillUser(playable, playable, 2306, 3, 1, 0));
          activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2306, 3, 1, 0));
          activeChar.addExpAndSp(0, 200000);
          break;
        default:
          break;
      }
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    }

    switch(itemId)
    {
      case 3926: // Scroll of Guidance XML:2050
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2050, 1, 1, 0));
        useScroll(activeChar, 2050, 1);
        break;
      case 3927: // Scroll of Death Whipser XML:2051
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2051, 1, 1, 0));
        useScroll(activeChar, 2051, 1);
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      case 3926: // Scroll of Guidance XML:2050
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2050, 1, 1, 0));
        useScroll(activeChar, 2050, 1);
        break;
      case 3927: // Scroll of Death Whipser XML:2051
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2051, 1, 1, 0));
        useScroll(activeChar, 2051, 1);
        break;
      case 3928: // Scroll of Focus XML:2052
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2052, 1, 1, 0));
        useScroll(activeChar, 2052, 1);
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      case 3927: // Scroll of Death Whipser XML:2051
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2051, 1, 1, 0));
        useScroll(activeChar, 2051, 1);
        break;
      case 3928: // Scroll of Focus XML:2052
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2052, 1, 1, 0));
        useScroll(activeChar, 2052, 1);
        break;
      case 3929: // Scroll of Greater Acumen XML:2053
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2053, 1, 1, 0));
        useScroll(activeChar, 2053, 1);
View Full Code Here

      case 3928: // Scroll of Focus XML:2052
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2052, 1, 1, 0));
        useScroll(activeChar, 2052, 1);
        break;
      case 3929: // Scroll of Greater Acumen XML:2053
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2053, 1, 1, 0));
        useScroll(activeChar, 2053, 1);
        break;
      case 3930: // Scroll of Haste XML:2054
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2054, 1, 1, 0));
        useScroll(activeChar, 2054, 1);
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      case 3929: // Scroll of Greater Acumen XML:2053
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2053, 1, 1, 0));
        useScroll(activeChar, 2053, 1);
        break;
      case 3930: // Scroll of Haste XML:2054
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2054, 1, 1, 0));
        useScroll(activeChar, 2054, 1);
        break;
      case 3931: // Scroll of Agility XML:2055
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2055, 1, 1, 0));
        useScroll(activeChar, 2055, 1);
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      case 3930: // Scroll of Haste XML:2054
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2054, 1, 1, 0));
        useScroll(activeChar, 2054, 1);
        break;
      case 3931: // Scroll of Agility XML:2055
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2055, 1, 1, 0));
        useScroll(activeChar, 2055, 1);
        break;
      case 3932: // Scroll of Mystic Enpower XML:2056
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2056, 1, 1, 0));
        useScroll(activeChar, 2056, 1);
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      case 3931: // Scroll of Agility XML:2055
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2055, 1, 1, 0));
        useScroll(activeChar, 2055, 1);
        break;
      case 3932: // Scroll of Mystic Enpower XML:2056
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2056, 1, 1, 0));
        useScroll(activeChar, 2056, 1);
        break;
      case 3933: // Scroll of Might XML:2057
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2057, 1, 1, 0));
        useScroll(activeChar, 2057, 1);
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      case 3932: // Scroll of Mystic Enpower XML:2056
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2056, 1, 1, 0));
        useScroll(activeChar, 2056, 1);
        break;
      case 3933: // Scroll of Might XML:2057
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2057, 1, 1, 0));
        useScroll(activeChar, 2057, 1);
        break;
      case 3934: // Scroll of Wind Walk XML:2058
        activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2058, 1, 1, 0));
        useScroll(activeChar, 2058, 1);
View Full Code Here

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