Examples of addModifiedItem()


Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

    // generate augmentation
    targetItem.setAugmentation(AugmentationData.getInstance().generateRandomAugmentation(targetItem, lifeStoneLevel, lifeStoneGrade));

    // finish and send the inventory update packet
    iu.addModifiedItem(targetItem);
    iu.addRemovedItem(refinerItem);
    player.sendPacket(iu);

    return true;
  }
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

                    if (passes > 0)
                    {
                        L2ItemInstance item = player.getInventory().addItem("Olympiad", GATE_PASS, passes, player, this);

                        InventoryUpdate iu = new InventoryUpdate();
                        iu.addModifiedItem(item);
                        player.sendPacket(iu);

                        SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
                        sm.addNumber(passes);
                        sm.addItemName(item.getItemId());
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

        continue;


      playerIU.addRemovedItem(itemDel);
      if (itemAdd.getCount() > rewardItemCount)
        playerIU.addModifiedItem(itemAdd);
      else
        playerIU.addNewItem(itemAdd);

      // Send System Messages
      SystemMessage sm = new SystemMessage(
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_LR_HAND);
                    iu = new InventoryUpdate();
                    for (L2ItemInstance item : items)
                    {
                        iu.addModifiedItem(item);
                    }
                    player.sendPacket(iu);

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_R_HAND);
                    iu = new InventoryUpdate();
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_R_HAND);
                    iu = new InventoryUpdate();
                    for (L2ItemInstance item : items)
                    {
                        iu.addModifiedItem(item);
                    }
                    player.sendPacket(iu);

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_HAIR);
                    iu = new InventoryUpdate();
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_HAIR);
                    iu = new InventoryUpdate();
                    for (L2ItemInstance item : items)
                    {
                        iu.addModifiedItem(item);
                    }
                    player.sendPacket(iu);

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_FACE);
                    iu = new InventoryUpdate();
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_FACE);
                    iu = new InventoryUpdate();
                    for (L2ItemInstance item : items)
                    {
                        iu.addModifiedItem(item);
                    }
                    player.sendPacket(iu);

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_DHAIR);
                     iu = new InventoryUpdate();
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_DHAIR);
                     iu = new InventoryUpdate();
                    for (L2ItemInstance item : items)
                    {
                        iu.addModifiedItem(item);
                    }
                    player.sendPacket(iu);

                    for(L2ItemInstance item : player.getInventory().getAvailableItems(false))
                    {
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

              continue;
            }

            if (playerIU != null)
            {
              if (oldItem.getCount() > 0 && oldItem != newItem) playerIU.addModifiedItem(oldItem);
              else playerIU.addRemovedItem(oldItem);
            }
    }

        // Send updated item list to the player
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

          L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
          if (!Config.FORCE_INVENTORY_UPDATE)
          {
            InventoryUpdate iu = new InventoryUpdate();
            if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
            else iu.addModifiedItem(removedItem);

            _player.sendPacket(iu);
          }
          else _player.sendPacket(new ItemList(_player, true));
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