Examples of addModifiedItem()


Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

                    player.reduceAncientAdena("SevenSigns", ancientAdenaConvert, this, true);
                    player.addAdena("SevenSigns", ancientAdenaConvert, this, true);

                    iu = new InventoryUpdate();
                    iu.addModifiedItem(player.getInventory().getAncientAdenaInstance());
                    iu.addModifiedItem(player.getInventory().getAdenaInstance());
                    player.sendPacket(iu);
                    break;
                case 9: // Receive Contribution Rewards
                    int playerCabal = SevenSigns.getInstance().getPlayerCabal(player);
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

                    player.reduceAncientAdena("SevenSigns", ancientAdenaConvert, this, true);
                    player.addAdena("SevenSigns", ancientAdenaConvert, this, true);

                    iu = new InventoryUpdate();
                    iu.addModifiedItem(player.getInventory().getAncientAdenaInstance());
                    iu.addModifiedItem(player.getInventory().getAdenaInstance());
                    player.sendPacket(iu);
                    break;
                case 9: // Receive Contribution Rewards
                    int playerCabal = SevenSigns.getInstance().getPlayerCabal(player);
                    int winningCabal = SevenSigns.getInstance().getCabalHighestScore();
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

                        player.addAncientAdena("SevenSigns", ancientAdenaReward, this, true);

                        // Send inventory update packet
                        iu = new InventoryUpdate();
                        iu.addModifiedItem(player.getInventory().getAncientAdenaInstance());
                        sendPacket(iu);

                        // Update current load as well
                        su = new StatusUpdate(player.getObjectId());
                        su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

                        {
                            player.addAncientAdena("SevenSigns", ancientAdenaReward, this, true);

                            // Send inventory update packet
                            iu = new InventoryUpdate();
                            iu.addModifiedItem(player.getInventory().getAncientAdenaInstance());
                            iu.addModifiedItem(convertItem);
                            sendPacket(iu);

                            // Update current load as well
                            su = new StatusUpdate(player.getObjectId());
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

                            player.addAncientAdena("SevenSigns", ancientAdenaReward, this, true);

                            // Send inventory update packet
                            iu = new InventoryUpdate();
                            iu.addModifiedItem(player.getInventory().getAncientAdenaInstance());
                            iu.addModifiedItem(convertItem);
                            sendPacket(iu);

                            // Update current load as well
                            su = new StatusUpdate(player.getObjectId());
                            su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

      if (item == null || iteme == null)
        continue;

      playerIU.addRemovedItem(iteme);
      if (item.getCount() > rewradItemCount) playerIU.addModifiedItem(item);
      else playerIU.addNewItem(item);

      // Send Char Buy Messages
      SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
      sm.addItemName(rewradItemId);
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

          L2ItemInstance[] unequiped = player.getInventory().unEquipItemInSlotAndRecord(getEquipSlot());
          InventoryUpdate iu = new InventoryUpdate();
          for (int i = 0; i < unequiped.length; i++)
          {
            player.checkSSMatch(null, unequiped[i]);
            iu.addModifiedItem(unequiped[i]);
          }
          player.sendPacket(iu);
        }

        if (getLocation() != ItemLocation.WAREHOUSE)
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

          scheduleConsumeManaTask();
        }
        if (getLocation() != ItemLocation.WAREHOUSE)
        {
          InventoryUpdate iu = new InventoryUpdate();
          iu.addModifiedItem(this);
          player.sendPacket(iu);
        }
      }
    }
  }
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

    // send ExVariationCancelResult
    activeChar.sendPacket(new ExVariationCancelResult(1));

    // send inventory update
    InventoryUpdate iu = new InventoryUpdate();
    iu.addModifiedItem(targetItem);
    activeChar.sendPacket(iu);

    // send system message
    SystemMessage sm = new SystemMessage(SystemMessageId.AUGMENTATION_HAS_BEEN_SUCCESSFULLY_REMOVED_FROM_YOUR_S1);
    sm.addString(targetItem.getItemName());
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()

            itemInstance.setEnchantLevel(ench);
            player.getInventory().equipItemAndRecord(itemInstance);

            // send packets
            InventoryUpdate iu = new InventoryUpdate();
            iu.addModifiedItem(itemInstance);
            player.sendPacket(iu);
            player.broadcastPacket(new CharInfo(player));
            player.sendPacket(new UserInfo(player));

            // informations
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