GamePacket packet = new GamePacket(responseCode);
packet.addShort16(status);
if (status == 0) {//The player could join this world.
if (world != null) {
packet.addString(world.getGameName());
packet.addString(world.getEnvType());
packet.addShort16((short) world.getEnvironments().size());
for (Environment env : world.getEnvironments()) {
// packet.addString(env.getAvatar().getPlayer().getUsername());
// packet.addShort16((short) env.getEnvRow());