Examples of reCalcNextTime()


Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.reCalcNextTime()

     
      siegeClan = new SiegeClanObject(SiegeEvent.ATTACKERS, clan, 0);
      siegeEvent.addObject(SiegeEvent.ATTACKERS, siegeClan);
      SiegeClanDAO.getInstance().insert(fortress, siegeClan);
     
      siegeEvent.reCalcNextTime(false);
     
      player.sendPacket(new SystemMessage2(SystemMsg.YOUR_CLAN_HAS_BEEN_REGISTERED_TO_S1S_FORTRESS_BATTLE).addResidenceName(fortress));
      showChatWindow(player, "residence2/fortress/fortress_ordery005.htm");
    }
    else if (command.equalsIgnoreCase("cancel"))
View Full Code Here

Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.reCalcNextTime()

      if (siegeClan != null)
      {
        siegeEvent.removeObject(SiegeEvent.ATTACKERS, siegeClan);
        SiegeClanDAO.getInstance().delete(fortress, siegeClan);
       
        siegeEvent.reCalcNextTime(false);
       
        showChatWindow(player, "residence2/fortress/fortress_ordery009.htm");
      }
      else
      {
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.