/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.fortress.peace;
import lineage2.gameserver.dao.SiegeClanDAO;
import lineage2.gameserver.data.xml.holder.ResidenceHolder;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.events.objects.SiegeClanObject;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.entity.residence.Fortress;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.model.pledge.Privilege;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.item.ItemTemplate;
import lineage2.gameserver.templates.npc.NpcTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SuspiciousMerchantInstance extends NpcInstance
{
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* Constructor for SuspiciousMerchantInstance.
* @param objectID int
* @param template NpcTemplate
*/
public SuspiciousMerchantInstance(int objectID, NpcTemplate template)
{
super(objectID, template);
}
/**
* Method onBypassFeedback.
* @param player Player
* @param command String
*/
@Override
public void onBypassFeedback(Player player, String command)
{
if (!canBypassCheck(player, this))
{
return;
}
Fortress fortress = getFortress();
FortressSiegeEvent siegeEvent = fortress.getSiegeEvent();
if (command.equalsIgnoreCase("register"))
{
Clan clan = player.getClan();
if (clan == null)
{
showChatWindow(player, "residence2/fortress/fortress_ordery002.htm");
return;
}
if (clan.getHasFortress() == fortress.getId())
{
showChatWindow(player, "residence2/fortress/fortress_ordery014.htm", "%clan_name%", clan.getName());
return;
}
if (!player.hasPrivilege(Privilege.CS_FS_SIEGE_WAR))
{
showChatWindow(player, "residence2/fortress/fortress_ordery012.htm");
return;
}
if (clan.getCastle() > 0)
{
Castle relatedCastle = null;
for (Castle castle : fortress.getRelatedCastles())
{
if (castle.getId() == clan.getCastle())
{
relatedCastle = castle;
}
}
if (relatedCastle != null)
{
if (fortress.getContractState() == Fortress.CONTRACT_WITH_CASTLE)
{
showChatWindow(player, "residence2/fortress/fortress_ordery022.htm");
return;
}
if (relatedCastle.getSiegeEvent().isRegistrationOver())
{
showChatWindow(player, "residence2/fortress/fortress_ordery022.htm");
return;
}
}
else
{
showChatWindow(player, "residence2/fortress/fortress_ordery021.htm");
return;
}
}
int attackersSize = siegeEvent.getObjects(SiegeEvent.ATTACKERS).size();
if (attackersSize == 0)
{
if (!player.consumeItem(ItemTemplate.ITEM_ID_ADENA, 250000L))
{
showChatWindow(player, "residence2/fortress/fortress_ordery003.htm");
return;
}
}
SiegeClanObject siegeClan = siegeEvent.getSiegeClan(SiegeEvent.ATTACKERS, clan);
if (siegeClan != null)
{
showChatWindow(player, "residence2/fortress/fortress_ordery007.htm");
return;
}
for (Fortress $ : ResidenceHolder.getInstance().getResidenceList(Fortress.class))
{
if ($.getSiegeEvent().getSiegeClan(SiegeEvent.ATTACKERS, clan) != null)
{
showChatWindow(player, "residence2/fortress/fortress_ordery006.htm");
return;
}
}
if ((clan.getHasFortress() > 0) && (fortress.getSiegeDate().getTimeInMillis() > 0))
{
showChatWindow(player, "residence2/fortress/fortress_ordery006.htm");
return;
}
siegeClan = new SiegeClanObject(SiegeEvent.ATTACKERS, clan, 0);
siegeEvent.addObject(SiegeEvent.ATTACKERS, siegeClan);
SiegeClanDAO.getInstance().insert(fortress, siegeClan);
siegeEvent.reCalcNextTime(false);
player.sendPacket(new SystemMessage2(SystemMsg.YOUR_CLAN_HAS_BEEN_REGISTERED_TO_S1S_FORTRESS_BATTLE).addResidenceName(fortress));
showChatWindow(player, "residence2/fortress/fortress_ordery005.htm");
}
else if (command.equalsIgnoreCase("cancel"))
{
Clan clan = player.getClan();
if ((clan == null) || !player.hasPrivilege(Privilege.CS_FS_SIEGE_WAR))
{
showChatWindow(player, "residence2/fortress/fortress_ordery010.htm");
return;
}
SiegeClanObject siegeClan = siegeEvent.getSiegeClan(SiegeEvent.ATTACKERS, clan);
if (siegeClan != null)
{
siegeEvent.removeObject(SiegeEvent.ATTACKERS, siegeClan);
SiegeClanDAO.getInstance().delete(fortress, siegeClan);
siegeEvent.reCalcNextTime(false);
showChatWindow(player, "residence2/fortress/fortress_ordery009.htm");
}
else
{
showChatWindow(player, "residence2/fortress/fortress_ordery011.htm");
}
}
else if (command.equalsIgnoreCase("state"))
{
int attackersSize = siegeEvent.getObjects(SiegeEvent.ATTACKERS).size();
if (attackersSize == 0)
{
showChatWindow(player, "residence2/fortress/fortress_ordery019.htm");
}
else
{
showChatWindow(player, "residence2/fortress/fortress_ordery020.htm");
}
}
else
{
super.onBypassFeedback(player, command);
}
}
/**
* Method showChatWindow.
* @param player Player
* @param val int
* @param arg Object[]
*/
@Override
public void showChatWindow(Player player, int val, Object... arg)
{
NpcHtmlMessage html = new NpcHtmlMessage(player, this);
Fortress fortress = getFortress();
if (fortress.getOwner() != null)
{
html.setFile("residence2/fortress/fortress_ordery001a.htm");
html.replace("%clan_name%", fortress.getOwner().getName());
}
else
{
html.setFile("residence2/fortress/fortress_ordery001.htm");
}
player.sendPacket(html);
}
}