Package npc.model.residences.fortress.peace

Source Code of npc.model.residences.fortress.peace.SuspiciousMerchantInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.fortress.peace;

import lineage2.gameserver.dao.SiegeClanDAO;
import lineage2.gameserver.data.xml.holder.ResidenceHolder;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.entity.events.objects.SiegeClanObject;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.entity.residence.Fortress;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.model.pledge.Privilege;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.item.ItemTemplate;
import lineage2.gameserver.templates.npc.NpcTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SuspiciousMerchantInstance extends NpcInstance
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
 
  /**
   * Constructor for SuspiciousMerchantInstance.
   * @param objectID int
   * @param template NpcTemplate
   */
  public SuspiciousMerchantInstance(int objectID, NpcTemplate template)
  {
    super(objectID, template);
  }
 
  /**
   * Method onBypassFeedback.
   * @param player Player
   * @param command String
   */
  @Override
  public void onBypassFeedback(Player player, String command)
  {
    if (!canBypassCheck(player, this))
    {
      return;
    }
   
    Fortress fortress = getFortress();
    FortressSiegeEvent siegeEvent = fortress.getSiegeEvent();
   
    if (command.equalsIgnoreCase("register"))
    {
      Clan clan = player.getClan();
      if (clan == null)
      {
        showChatWindow(player, "residence2/fortress/fortress_ordery002.htm");
        return;
      }
     
      if (clan.getHasFortress() == fortress.getId())
      {
        showChatWindow(player, "residence2/fortress/fortress_ordery014.htm", "%clan_name%", clan.getName());
        return;
      }
     
      if (!player.hasPrivilege(Privilege.CS_FS_SIEGE_WAR))
      {
        showChatWindow(player, "residence2/fortress/fortress_ordery012.htm");
        return;
      }
     
      if (clan.getCastle() > 0)
      {
        Castle relatedCastle = null;
        for (Castle castle : fortress.getRelatedCastles())
        {
          if (castle.getId() == clan.getCastle())
          {
            relatedCastle = castle;
          }
        }
       
        if (relatedCastle != null)
        {
          if (fortress.getContractState() == Fortress.CONTRACT_WITH_CASTLE)
          {
            showChatWindow(player, "residence2/fortress/fortress_ordery022.htm");
            return;
          }
         
          if (relatedCastle.getSiegeEvent().isRegistrationOver())
          {
            showChatWindow(player, "residence2/fortress/fortress_ordery022.htm");
            return;
          }
        }
        else
        {
          showChatWindow(player, "residence2/fortress/fortress_ordery021.htm");
          return;
        }
      }
     
      int attackersSize = siegeEvent.getObjects(SiegeEvent.ATTACKERS).size();
     
      if (attackersSize == 0)
      {
        if (!player.consumeItem(ItemTemplate.ITEM_ID_ADENA, 250000L))
        {
          showChatWindow(player, "residence2/fortress/fortress_ordery003.htm");
          return;
        }
      }
     
      SiegeClanObject siegeClan = siegeEvent.getSiegeClan(SiegeEvent.ATTACKERS, clan);
      if (siegeClan != null)
      {
        showChatWindow(player, "residence2/fortress/fortress_ordery007.htm");
        return;
      }
     
      for (Fortress $ : ResidenceHolder.getInstance().getResidenceList(Fortress.class))
      {
        if ($.getSiegeEvent().getSiegeClan(SiegeEvent.ATTACKERS, clan) != null)
        {
          showChatWindow(player, "residence2/fortress/fortress_ordery006.htm");
          return;
        }
      }
     
      if ((clan.getHasFortress() > 0) && (fortress.getSiegeDate().getTimeInMillis() > 0))
      {
        showChatWindow(player, "residence2/fortress/fortress_ordery006.htm");
        return;
      }
     
      siegeClan = new SiegeClanObject(SiegeEvent.ATTACKERS, clan, 0);
      siegeEvent.addObject(SiegeEvent.ATTACKERS, siegeClan);
      SiegeClanDAO.getInstance().insert(fortress, siegeClan);
     
      siegeEvent.reCalcNextTime(false);
     
      player.sendPacket(new SystemMessage2(SystemMsg.YOUR_CLAN_HAS_BEEN_REGISTERED_TO_S1S_FORTRESS_BATTLE).addResidenceName(fortress));
      showChatWindow(player, "residence2/fortress/fortress_ordery005.htm");
    }
    else if (command.equalsIgnoreCase("cancel"))
    {
      Clan clan = player.getClan();
      if ((clan == null) || !player.hasPrivilege(Privilege.CS_FS_SIEGE_WAR))
      {
        showChatWindow(player, "residence2/fortress/fortress_ordery010.htm");
        return;
      }
     
      SiegeClanObject siegeClan = siegeEvent.getSiegeClan(SiegeEvent.ATTACKERS, clan);
      if (siegeClan != null)
      {
        siegeEvent.removeObject(SiegeEvent.ATTACKERS, siegeClan);
        SiegeClanDAO.getInstance().delete(fortress, siegeClan);
       
        siegeEvent.reCalcNextTime(false);
       
        showChatWindow(player, "residence2/fortress/fortress_ordery009.htm");
      }
      else
      {
        showChatWindow(player, "residence2/fortress/fortress_ordery011.htm");
      }
    }
    else if (command.equalsIgnoreCase("state"))
    {
      int attackersSize = siegeEvent.getObjects(SiegeEvent.ATTACKERS).size();
      if (attackersSize == 0)
      {
        showChatWindow(player, "residence2/fortress/fortress_ordery019.htm");
      }
      else
      {
        showChatWindow(player, "residence2/fortress/fortress_ordery020.htm");
      }
    }
    else
    {
      super.onBypassFeedback(player, command);
    }
  }
 
  /**
   * Method showChatWindow.
   * @param player Player
   * @param val int
   * @param arg Object[]
   */
  @Override
  public void showChatWindow(Player player, int val, Object... arg)
  {
    NpcHtmlMessage html = new NpcHtmlMessage(player, this);
    Fortress fortress = getFortress();
    if (fortress.getOwner() != null)
    {
      html.setFile("residence2/fortress/fortress_ordery001a.htm");
      html.replace("%clan_name%", fortress.getOwner().getName());
    }
    else
    {
      html.setFile("residence2/fortress/fortress_ordery001.htm");
    }
   
    player.sendPacket(html);
  }
}
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