Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()


    }
    else //Has enough bait, consume 1 and update inventory. Start fishing follows.
    {
      lure2 = player.getInventory().destroyItem("Consume", player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND), 1, player, null);
      InventoryUpdate iu = new InventoryUpdate();
      iu.addModifiedItem(lure2);
      player.sendPacket(iu);
    }

    // If everything else checks out, actually cast the hook and start fishing... :P
    player.startFishing(x, y, z);
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      activeChar.getInventory().reduceAdena("Henna", temp.getPrice(), activeChar, activeChar.getLastFolkNPC());
      L2ItemInstance dyeToUpdate = activeChar.getInventory().destroyItemByItemId("Henna", temp.getItemIdDye(),temp.getAmountDyeRequire(), activeChar, activeChar.getLastFolkNPC());

      //update inventory
      InventoryUpdate iu = new InventoryUpdate();
            iu.addModifiedItem(activeChar.getInventory().getAdenaInstance());
      iu.addModifiedItem(dyeToUpdate);
      activeChar.sendPacket(iu);
    }
    else
        {
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      L2ItemInstance dyeToUpdate = activeChar.getInventory().destroyItemByItemId("Henna", temp.getItemIdDye(),temp.getAmountDyeRequire(), activeChar, activeChar.getLastFolkNPC());

      //update inventory
      InventoryUpdate iu = new InventoryUpdate();
            iu.addModifiedItem(activeChar.getInventory().getAdenaInstance());
      iu.addModifiedItem(dyeToUpdate);
      activeChar.sendPacket(iu);
    }
    else
        {
      activeChar.sendPacket(new SystemMessage(SystemMessageId.CANT_DRAW_SYMBOL));
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    {
      InventoryUpdate playerIU = new InventoryUpdate();
     
      if ((oldItem.getCount() > 0) && (oldItem != newItem))
      {
        playerIU.addModifiedItem(oldItem);
      }
      else
      {
        playerIU.addRemovedItem(oldItem);
      }
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      {
        InventoryUpdate playerIU = new InventoryUpdate();
       
        if (newItem.getCount() > count)
        {
          playerIU.addModifiedItem(newItem);
        }
        else
        {
          playerIU.addNewItem(newItem);
        }
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    else
    {
      if (!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate iu = new InventoryUpdate();
        iu.addModifiedItem(arrows);
        sendPacket(iu);
      }
      else
      {
        sendPacket(new ItemList(this, false));
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      L2ItemInstance[] unequiped = getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart());
      InventoryUpdate iu = new InventoryUpdate();
      for (L2ItemInstance element : unequiped)
      {
        iu.addModifiedItem(element);
      }
      sendPacket(iu);
     
      abortAttack();
      broadcastUserInfo();
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      L2ItemInstance[] unequiped = getInventory().unEquipItemInBodySlotAndRecord(sld.getItem().getBodyPart());
      InventoryUpdate iu = new InventoryUpdate();
      for (L2ItemInstance element : unequiped)
      {
        iu.addModifiedItem(element);
      }
      sendPacket(iu);
     
      abortAttack();
      broadcastUserInfo();
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