}
else //Has enough bait, consume 1 and update inventory. Start fishing follows.
{
lure2 = player.getInventory().destroyItem("Consume", player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND), 1, player, null);
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(lure2);
player.sendPacket(iu);
}
// If everything else checks out, actually cast the hook and start fishing... :P
player.startFishing(x, y, z);