Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addModifiedItem()


                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_LR_HAND);
                    iu = new InventoryUpdate();
                    for (L2ItemInstance item : items)
                    {
                        iu.addModifiedItem(item);
                    }
                    player.sendPacket(iu);

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_R_HAND);
                    iu = new InventoryUpdate();
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                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_R_HAND);
                    iu = new InventoryUpdate();
                    for (L2ItemInstance item : items)
                    {
                        iu.addModifiedItem(item);
                    }
                    player.sendPacket(iu);

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_HAIR);
                    iu = new InventoryUpdate();
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                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_HAIR);
                    iu = new InventoryUpdate();
                    for (L2ItemInstance item : items)
                    {
                        iu.addModifiedItem(item);
                    }
                    player.sendPacket(iu);

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_FACE);
                    iu = new InventoryUpdate();
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                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_FACE);
                    iu = new InventoryUpdate();
                    for (L2ItemInstance item : items)
                    {
                        iu.addModifiedItem(item);
                    }
                    player.sendPacket(iu);

                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_DHAIR);
                     iu = new InventoryUpdate();
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                    items = player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_DHAIR);
                     iu = new InventoryUpdate();
                    for (L2ItemInstance item : items)
                    {
                        iu.addModifiedItem(item);
                    }
                    player.sendPacket(iu);

                    for(L2ItemInstance item : player.getInventory().getAvailableItems(false))
                    {
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              continue;
            }

            if (playerIU != null)
            {
              if (oldItem.getCount() > 0 && oldItem != newItem) playerIU.addModifiedItem(oldItem);
              else playerIU.addRemovedItem(oldItem);
            }
    }

        // Send updated item list to the player
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          L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
          if (!Config.FORCE_INVENTORY_UPDATE)
          {
            InventoryUpdate iu = new InventoryUpdate();
            if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
            else iu.addModifiedItem(removedItem);

            _player.sendPacket(iu);
          }
          else _player.sendPacket(new ItemList(_player, true));
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          L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
          if (!Config.FORCE_INVENTORY_UPDATE)
          {
            InventoryUpdate iu = new InventoryUpdate();
            if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
            else iu.addModifiedItem(removedItem);

            _player.sendPacket(iu);
          }
          else _player.sendPacket(new ItemList(_player, true));
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            item.setCustomType2(_cost[priceId - 1] / 100);
            player.getInventory().addItem("Race", item, player, this);
            InventoryUpdate iu = new InventoryUpdate();
            iu.addItem(item);
            L2ItemInstance adenaupdate = player.getInventory().getItemByItemId(57);
            iu.addModifiedItem(adenaupdate);
            player.sendPacket(iu);
            return;
        }
        html.replace("1race", String.valueOf(_raceNumber));
        html.replace("%objectId%", String.valueOf(getObjectId()));
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      // Add item to Inventory and adjust update packet
      L2ItemInstance item = player.getInventory().addItem("Buy", seedId,
          count, player, target);

      if (item.getCount() > count)
        playerIU.addModifiedItem(item);
      else
        playerIU.addNewItem(item);

      // Send Char Buy Messages
      SystemMessage sm = null;
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