Package net.minecraft.src

Examples of net.minecraft.src.Tessellator.addVertex()


    GL11.glShadeModel(GL11.GL_SMOOTH);
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    boolean VERT = gradient.getOrientation() == Orientation.VERTICAL;
    tessellator.setColorRGBA_F(gradient.getTopColor().getRedF(), gradient.getTopColor().getGreenF(), gradient.getTopColor().getBlueF(), gradient.getTopColor().getAlphaF());
    tessellator.addVertex((VERT ? gradient.getWidth() : 0) + gradient.getScreenX(), (VERT ? 0 : gradient.getHeight()) + gradient.getScreenY(), 0.0D);
    tessellator.addVertex(gradient.getScreenX(), gradient.getScreenY(), 0.0D);
    tessellator.setColorRGBA_F(gradient.getBottomColor().getRedF(), gradient.getBottomColor().getGreenF(), gradient.getBottomColor().getBlueF(), gradient.getBottomColor().getAlphaF());
    tessellator.addVertex((VERT ? 0 : gradient.getWidth()) + gradient.getScreenX(), (VERT ? gradient.getHeight() : 0) + gradient.getScreenY(), 0.0D);
    tessellator.addVertex(gradient.getWidth() + gradient.getScreenX(), gradient.getHeight() + gradient.getScreenY(), 0.0D);
    tessellator.draw();
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    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    boolean VERT = gradient.getOrientation() == Orientation.VERTICAL;
    tessellator.setColorRGBA_F(gradient.getTopColor().getRedF(), gradient.getTopColor().getGreenF(), gradient.getTopColor().getBlueF(), gradient.getTopColor().getAlphaF());
    tessellator.addVertex((VERT ? gradient.getWidth() : 0) + gradient.getScreenX(), (VERT ? 0 : gradient.getHeight()) + gradient.getScreenY(), 0.0D);
    tessellator.addVertex(gradient.getScreenX(), gradient.getScreenY(), 0.0D);
    tessellator.setColorRGBA_F(gradient.getBottomColor().getRedF(), gradient.getBottomColor().getGreenF(), gradient.getBottomColor().getBlueF(), gradient.getBottomColor().getAlphaF());
    tessellator.addVertex((VERT ? 0 : gradient.getWidth()) + gradient.getScreenX(), (VERT ? gradient.getHeight() : 0) + gradient.getScreenY(), 0.0D);
    tessellator.addVertex(gradient.getWidth() + gradient.getScreenX(), gradient.getHeight() + gradient.getScreenY(), 0.0D);
    tessellator.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
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    boolean VERT = gradient.getOrientation() == Orientation.VERTICAL;
    tessellator.setColorRGBA_F(gradient.getTopColor().getRedF(), gradient.getTopColor().getGreenF(), gradient.getTopColor().getBlueF(), gradient.getTopColor().getAlphaF());
    tessellator.addVertex((VERT ? gradient.getWidth() : 0) + gradient.getScreenX(), (VERT ? 0 : gradient.getHeight()) + gradient.getScreenY(), 0.0D);
    tessellator.addVertex(gradient.getScreenX(), gradient.getScreenY(), 0.0D);
    tessellator.setColorRGBA_F(gradient.getBottomColor().getRedF(), gradient.getBottomColor().getGreenF(), gradient.getBottomColor().getBlueF(), gradient.getBottomColor().getAlphaF());
    tessellator.addVertex((VERT ? 0 : gradient.getWidth()) + gradient.getScreenX(), (VERT ? gradient.getHeight() : 0) + gradient.getScreenY(), 0.0D);
    tessellator.addVertex(gradient.getWidth() + gradient.getScreenX(), gradient.getHeight() + gradient.getScreenY(), 0.0D);
    tessellator.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
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    tessellator.setColorRGBA_F(gradient.getTopColor().getRedF(), gradient.getTopColor().getGreenF(), gradient.getTopColor().getBlueF(), gradient.getTopColor().getAlphaF());
    tessellator.addVertex((VERT ? gradient.getWidth() : 0) + gradient.getScreenX(), (VERT ? 0 : gradient.getHeight()) + gradient.getScreenY(), 0.0D);
    tessellator.addVertex(gradient.getScreenX(), gradient.getScreenY(), 0.0D);
    tessellator.setColorRGBA_F(gradient.getBottomColor().getRedF(), gradient.getBottomColor().getGreenF(), gradient.getBottomColor().getBlueF(), gradient.getBottomColor().getAlphaF());
    tessellator.addVertex((VERT ? 0 : gradient.getWidth()) + gradient.getScreenX(), (VERT ? gradient.getHeight() : 0) + gradient.getScreenY(), 0.0D);
    tessellator.addVertex(gradient.getWidth() + gradient.getScreenX(), gradient.getHeight() + gradient.getScreenY(), 0.0D);
    tessellator.draw();
    GL11.glShadeModel(GL11.GL_FLAT);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
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               GL11.glRotatef(random.nextFloat() * 360F + f1 * 90F, 0.0F, 0.0F, 1.0F);
               tessellator.startDrawing(6);
               float f3 = random.nextFloat() * 20F + 5F + f2 * 10F;
               float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F;
               tessellator.setColorRGBA_I(0xffffff, (int)(255F * (1.0F - f2)));
               tessellator.addVertex(0.0D, 0.0D, 0.0D);
               tessellator.setColorRGBA_I(0xff00ff, 0);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.0D, f3, 1.0F * f4);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
 
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               float f3 = random.nextFloat() * 20F + 5F + f2 * 10F;
               float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F;
               tessellator.setColorRGBA_I(0xffffff, (int)(255F * (1.0F - f2)));
               tessellator.addVertex(0.0D, 0.0D, 0.0D);
               tessellator.setColorRGBA_I(0xff00ff, 0);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.0D, f3, 1.0F * f4);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.draw();
            }
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               float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F;
               tessellator.setColorRGBA_I(0xffffff, (int)(255F * (1.0F - f2)));
               tessellator.addVertex(0.0D, 0.0D, 0.0D);
               tessellator.setColorRGBA_I(0xff00ff, 0);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.0D, f3, 1.0F * f4);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.draw();
            }
        
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               tessellator.setColorRGBA_I(0xffffff, (int)(255F * (1.0F - f2)));
               tessellator.addVertex(0.0D, 0.0D, 0.0D);
               tessellator.setColorRGBA_I(0xff00ff, 0);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.0D, f3, 1.0F * f4);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.draw();
            }
        
            GL11.glPopMatrix();
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               tessellator.addVertex(0.0D, 0.0D, 0.0D);
               tessellator.setColorRGBA_I(0xff00ff, 0);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.0D, f3, 1.0F * f4);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.draw();
            }
        
            GL11.glPopMatrix();
            GL11.glDepthMask(true);
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        Tessellator tessellator = Tessellator.instance;
        GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
        tessellator.startDrawingQuads();
        int i = fontrenderer.getStringWidth(s) / 2;
        tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
        tessellator.addVertex(-i - 1, -1D, 0.0D);
        tessellator.addVertex(-i - 1, 8D, 0.0D);
        tessellator.addVertex(i + 1, 8D, 0.0D);
        tessellator.addVertex(i + 1, -1D, 0.0D);
        tessellator.draw();
        GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
 
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