setCommonModifiers(toHit, game, ae, target);
if (ae instanceof Mech) {
// damaged or missing actuators
if (!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM)) {
toHit.addModifier(2, "Left shoulder actuator destroyed");
}
if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, Mech.LOC_LARM)) {
toHit.addModifier(2, "Left upper arm actuator destroyed");
}
if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, Mech.LOC_LARM)) {