PhysicalAttackAction.setCommonModifiers(toHit, game, ae, target);
// damaged or missing actuators
if (bothArms) {
if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, Mech.LOC_RARM)) {
toHit.addModifier(2, "Upper arm actuator destroyed");
}
if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, Mech.LOC_LARM)) {
toHit.addModifier(2, "Upper arm actuator destroyed");
}
if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, Mech.LOC_RARM)) {