if ((targetHex.terrainLevel(Terrains.WATER) > 0) && !targetHex.containsTerrain(Terrains.ICE)) {
rollTarget.addModifier(-1, "landing in water");
} else if (targetHex.containsTerrain(Terrains.ROUGH)) {
rollTarget.addModifier(0, "landing in rough");
} else if (targetHex.containsTerrain(Terrains.RUBBLE)) {
rollTarget.addModifier(0, "landing in rubble");
} else if (targetHex.terrainLevel(Terrains.WOODS) == 1) {
rollTarget.addModifier(2, "landing in light woods");
} else if (targetHex.terrainLevel(Terrains.WOODS) == 2) {
rollTarget.addModifier(3, "landing in heavy woods");
} else if (targetHex.terrainLevel(Terrains.WOODS) == 3) {