// if this mech has 20+ damage, add another roll to the list.
if (entity.damageThisPhase >= 20) {
if (game.getOptions().booleanOption("tacops_taking_damage")) {
PilotingRollData damPRD = new PilotingRollData(entity.getId());
int damMod = entity.damageThisPhase / 20;
damPRD.addModifier(damMod, damMod*20+"+ damage");
int weightMod = 0;
if (game.getOptions().booleanOption("tacops_physical_psr")) {
switch (entity.getWeightClass()) {
case EntityWeightClass.WEIGHT_LIGHT:
weightMod = 1;