for (UUID playerId: controller.getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.getLibrary().addAll(player.getHand().getCards(game), game);
player.getLibrary().addAll(player.getGraveyard().getCards(game), game);
player.shuffleLibrary(game);
player.getHand().clear();
player.getGraveyard().clear();
}
}
controller.drawCards(7, game);