Package mage.abilities.common

Examples of mage.abilities.common.SimpleStaticAbility.addEffect()


        this.addAbility(LifelinkAbility.getInstance());
        // Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample and lifelink.
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(4,4));
        Effect effect = new GainAbilityAttachedEffect(FlyingAbility.getInstance(), AttachmentType.AURA);
        effect.setText("and has flying");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance(), AttachmentType.AURA);
        effect.setText(", first strike");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.AURA);
        effect.setText(", vigilance");
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        Effect effect = new GainAbilityAttachedEffect(FlyingAbility.getInstance(), AttachmentType.AURA);
        effect.setText("and has flying");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance(), AttachmentType.AURA);
        effect.setText(", first strike");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.AURA);
        effect.setText(", vigilance");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.AURA);
        effect.setText(", trample");
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        effect = new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance(), AttachmentType.AURA);
        effect.setText(", first strike");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.AURA);
        effect.setText(", vigilance");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.AURA);
        effect.setText(", trample");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(LifelinkAbility.getInstance(), AttachmentType.AURA);
        effect.setText("and lifelink");
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        effect = new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.AURA);
        effect.setText(", vigilance");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.AURA);
        effect.setText(", trample");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(LifelinkAbility.getInstance(), AttachmentType.AURA);
        effect.setText("and lifelink");
        ability.addEffect(effect);
        this.addAbility(ability);       
       
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        effect = new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.AURA);
        effect.setText(", trample");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(LifelinkAbility.getInstance(), AttachmentType.AURA);
        effect.setText("and lifelink");
        ability.addEffect(effect);
        this.addAbility(ability);       
       
    }

    public Chromanticore(final Chromanticore card) {
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        this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
        Ability ability = new EnchantAbility(auraTarget.getTargetName());
        this.addAbility(ability);
        // As long as enchanted creature is red, it gets +1/+1 and has double strike.
        SimpleStaticAbility redAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.RED), "As long as enchanted creature is red, it gets +1/+1"));
        redAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(DoubleStrikeAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.RED), "and has double strike"));
        this.addAbility(redAbility);
        // As long as enchanted creature is green, it gets +1/+1 and has trample.
        SimpleStaticAbility greenAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.GREEN), "As long as enchanted creature is green, it gets +1/+1"));
        greenAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.GREEN), "and has trample"));
        this.addAbility(greenAbility);
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        SimpleStaticAbility redAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.RED), "As long as enchanted creature is red, it gets +1/+1"));
        redAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(DoubleStrikeAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.RED), "and has double strike"));
        this.addAbility(redAbility);
        // As long as enchanted creature is green, it gets +1/+1 and has trample.
        SimpleStaticAbility greenAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.GREEN), "As long as enchanted creature is green, it gets +1/+1"));
        greenAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.GREEN), "and has trample"));
        this.addAbility(greenAbility);
    }

    public RunesOfTheDeus(final RunesOfTheDeus card) {
        super(card);
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        Effect effect = new BoostEnchantedEffect(3,2, Duration.WhileOnBattlefield);
        effect.setText("Enchanted creature gets +3/+2");
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
        effect = new GainAbilityAttachedEffect(CantAttackAloneAbility.getInstance(), AttachmentType.AURA, Duration.WhileOnBattlefield);
        effect.setText("and can't attack alone");
        ability.addEffect(effect);
        this.addAbility(ability);       
       
    }

    public SightlessBrawler(final SightlessBrawler card) {
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        // Equipped creature has first strike, trample, and haste.
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance(), AttachmentType.EQUIPMENT));
        Effect effect = new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.EQUIPMENT);
        effect.setText(", trample");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.EQUIPMENT);
        effect.setText(" and haste");
        ability.addEffect(effect);
        this.addAbility(ability);
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        Effect effect = new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.EQUIPMENT);
        effect.setText(", trample");
        ability.addEffect(effect);
        effect = new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.EQUIPMENT);
        effect.setText(" and haste");
        ability.addEffect(effect);
        this.addAbility(ability);

        // Equip {1}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(1)));
    }
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