Package lineage2.gameserver.model.pledge

Examples of lineage2.gameserver.model.pledge.SubUnit.addSkill()


      }
      player.addStatFuncs(template.getStatFuncs(template));
      for (Skill skill : template.getSkills())
      {
        sendList = true;
        player.addSkill(skill);
        if (player.isSkillDisabled(skill))
        {
          sendReuseList = true;
        }
      }
View Full Code Here


        continue;
      }
      player.addStatFuncs(template.getStatFuncs(template));
      for (Skill skill : template.getSkills())
      {
        player.addSkill(skill, false);
        needSendInfo = true;
      }
      for (TriggerInfo triggerInfo : template.getTriggerList())
      {
        player.addTrigger(triggerInfo);
View Full Code Here

    {
      skill = SkillTable.getInstance().getInfo(_skillId, sl.getBaseLevel());
      activeChar.sendPacket(new SystemMessage(SystemMessage.FAILED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(0));
      Log.add(activeChar.getName() + "|Failed to enchant|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    activeChar.addSkill(skill, true);
    activeChar.sendSkillList();
    updateSkillShortcuts(activeChar, _skillId, _skillLvl);
    activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, activeChar.getSkillDisplayLevel(_skillId)));
  }
 
View Full Code Here

      if (skill == null)
      {
        continue;
      }
      player.sendPacket(new SystemMessage2(SystemMsg.YOU_HAVE_EARNED_S1_SKILL).addSkillName(skill.getId(), skill.getLevel()));
      player.addSkill(skill, true);
    }
    player.updateStats();
    player.sendPacket(new SkillList(player));
    player.broadcastPacket(new MagicSkillUse(player, player, 2790, 1, 1, 0));
    return true;
View Full Code Here

      }
      else
      {
        player.setHero(true);
        player.updatePledgeClass();
        player.addSkill(SkillTable.getInstance().getInfo(395, 1));
        player.addSkill(SkillTable.getInstance().getInfo(396, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1374, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1375, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1376, 1));
      }
View Full Code Here

      else
      {
        player.setHero(true);
        player.updatePledgeClass();
        player.addSkill(SkillTable.getInstance().getInfo(395, 1));
        player.addSkill(SkillTable.getInstance().getInfo(396, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1374, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1375, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1376, 1));
      }
      player.sendSkillList();
View Full Code Here

      {
        player.setHero(true);
        player.updatePledgeClass();
        player.addSkill(SkillTable.getInstance().getInfo(395, 1));
        player.addSkill(SkillTable.getInstance().getInfo(396, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1374, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1375, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1376, 1));
      }
      player.sendSkillList();
      player.sendMessage("Admin has changed your hero status.");
View Full Code Here

        player.setHero(true);
        player.updatePledgeClass();
        player.addSkill(SkillTable.getInstance().getInfo(395, 1));
        player.addSkill(SkillTable.getInstance().getInfo(396, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1374, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1375, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1376, 1));
      }
      player.sendSkillList();
      player.sendMessage("Admin has changed your hero status.");
      player.broadcastUserInfo();
View Full Code Here

        player.updatePledgeClass();
        player.addSkill(SkillTable.getInstance().getInfo(395, 1));
        player.addSkill(SkillTable.getInstance().getInfo(396, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1374, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1375, 1));
        player.addSkill(SkillTable.getInstance().getInfo(1376, 1));
      }
      player.sendSkillList();
      player.sendMessage("Admin has changed your hero status.");
      player.broadcastUserInfo();
    }
View Full Code Here

      _skillLvl = sl.getBaseLevel();
    }
    Skill skill = SkillTable.getInstance().getInfo(_skillId, SkillTreeTable.convertEnchantLevel(sl.getBaseLevel(), _skillLvl, sl.getMaxLevel()));
    if (skill != null)
    {
      activeChar.addSkill(skill, true);
    }
    if (levelPenalty == 0)
    {
      SystemMessage sm = new SystemMessage(SystemMessage.Enchant_skill_route_change_was_successful_Lv_of_enchant_skill_S1_will_remain);
      sm.addSkillName(_skillId, _skillLvl);
View Full Code Here

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.