actor.addStatFunc(new FuncMul(Stats.MAGIC_ATTACK_SPEED, 0x40, actor, 5));
actor.addStatFunc(new FuncMul(Stats.MAGIC_DAMAGE, 0x40, actor, 10));
actor.addStatFunc(new FuncMul(Stats.PHYSICAL_DAMAGE, 0x40, actor, 10));
actor.addStatFunc(new FuncMul(Stats.RUN_SPEED, 0x40, actor, 3));
actor.addSkill(SkillTable.getInstance().getInfo(1467, 1));
actor.sendChanges();
step_stage2 = 4;
return true;
case 4:
setIntention(CtrlIntention.AI_INTENTION_ATTACK, null);
return true;