Package javax.media.opengl

Examples of javax.media.opengl.GL2.glTexCoord2f()


        gl.glBegin(GL2.GL_QUADS);

        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Java 3D always clears the Z-buffer
        gl.glDepthMask(true);
View Full Code Here


        gl.glBegin(GL2.GL_QUADS);

        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Java 3D always clears the Z-buffer
        gl.glDepthMask(true);
        gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
View Full Code Here

        gl.glMatrixMode(GL.GL_TEXTURE);
        gl.glPushMatrix();
        gl.glLoadIdentity();

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();
View Full Code Here

        gl.glPushMatrix();
        gl.glLoadIdentity();

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Restore texture Matrix transform
View Full Code Here

        gl.glLoadIdentity();

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Restore texture Matrix transform
        gl.glPopMatrix();
View Full Code Here

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Restore texture Matrix transform
        gl.glPopMatrix();
View Full Code Here

                                }
                            } else { // no multitexture
                                if (texCoordSetMapOffset[0] != -1) {
                                    int off = texCoordoff + texCoordSetMapOffset[0];
                                    if ((vformat & GeometryArray.TEXTURE_COORDINATE_2) != 0) {
                                        gl.glTexCoord2f(varray[off], varray[off + 1]);
                                    } else if ((vformat & GeometryArray.TEXTURE_COORDINATE_3) != 0) {
                                        gl.glTexCoord3f(varray[off], varray[off + 1], varray[off + 2]);
                                    } else {
                                        gl.glTexCoord4f(varray[off], varray[off + 1], varray[off + 2], varray[off + 3]);
                                    }
View Full Code Here

      float temp = texLeft;
      texLeft = texRight;
      texRight = temp;
    }
       
    gl.glTexCoord2f(texLeft, texTop);
        gl.glVertex2f(0, 0);

        gl.glTexCoord2f(texRight, texTop);
        gl.glVertex2f(width, 0);
View Full Code Here

    }
       
    gl.glTexCoord2f(texLeft, texTop);
        gl.glVertex2f(0, 0);

        gl.glTexCoord2f(texRight, texTop);
        gl.glVertex2f(width, 0);

        gl.glTexCoord2f(texRight, texBottom);
        gl.glVertex2f(width, height);
   
View Full Code Here

        gl.glVertex2f(0, 0);

        gl.glTexCoord2f(texRight, texTop);
        gl.glVertex2f(width, 0);

        gl.glTexCoord2f(texRight, texBottom);
        gl.glVertex2f(width, height);
   
        gl.glTexCoord2f(texLeft, texBottom);
        gl.glVertex2f(0, height);
View Full Code Here

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.